Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Audiopad: a tag-based interface for musical performance
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Media tables: an extensible method for developing multi-user media interaction platforms for shared spaces
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Tangible interaction in tabletop games: studying iconic and symbolic play pieces
Proceedings of the international conference on Advances in computer entertainment technology
TextDraw: a prototype for gestural typesetting
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
jogo: an explorative design for free play
Proceedings of the 9th International Conference on Interaction Design and Children
Game design for ad-hoc multi-touch gameplay on large tabletop displays
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Surface-poker: multimodality in tabletop games
ACM International Conference on Interactive Tabletops and Surfaces
TabletopCars: interaction with active tangible remote controlled cars
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
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This paper presents an in-progress work that seeks to define a field within tangible gaming: "Surface Games." Surface Games is a classification that seeks to extend the traditional notion of board games by being played on interactive / tangible surfaces. Surface Games open up interesting new possibilities for exploring tangible interaction with respect to play. In particular, Surface Games create exciting opportunities for challenging traditional paradigms of board games such as: pre-defined boards, pre-defined playing pieces, turn-based action, and the responsibility of players for game management and rule-checking. The goal of Surface Games is to explore new interaction paradigms that bridge physical and digital gaming environments in the context of computational surfaces. This paper describes four key paradigms for computationally extending board games: surface as referee and fluid interaction, relative environments, physicality and game balance, and tangible playware and surfaces. We explore these paradigms through a prototype game - PINS - that has been designed specifically for a multitouch-tangible surface.