PINS: a prototype model towards thedefinition of surface games

  • Authors:
  • Travis Kirton;Hideaki Ogawa;Christa Sommerer;Laurent Mignonneau

  • Affiliations:
  • University of Art and Design Linz, Linz, Austria;University of Art and Design Linz, Linz, Austria;University of Art and Design Linz, Linz, Austria;University of Art and Design Linz, Linz, Austria

  • Venue:
  • MM '08 Proceedings of the 16th ACM international conference on Multimedia
  • Year:
  • 2008

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Abstract

This paper presents an in-progress work that seeks to define a field within tangible gaming: "Surface Games." Surface Games is a classification that seeks to extend the traditional notion of board games by being played on interactive / tangible surfaces. Surface Games open up interesting new possibilities for exploring tangible interaction with respect to play. In particular, Surface Games create exciting opportunities for challenging traditional paradigms of board games such as: pre-defined boards, pre-defined playing pieces, turn-based action, and the responsibility of players for game management and rule-checking. The goal of Surface Games is to explore new interaction paradigms that bridge physical and digital gaming environments in the context of computational surfaces. This paper describes four key paradigms for computationally extending board games: surface as referee and fluid interaction, relative environments, physicality and game balance, and tangible playware and surfaces. We explore these paradigms through a prototype game - PINS - that has been designed specifically for a multitouch-tangible surface.