Towards the next generation of tabletop gaming experiences
GI '04 Proceedings of the 2004 Graphics Interface Conference
Multimodal multiplayer tabletop gaming
Computers in Entertainment (CIE) - Interactive TV
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Proceedings of the 20th annual ACM symposium on User interface software and technology
PINS: a prototype model towards thedefinition of surface games
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Poker surface: combining a multi-touch table and mobile phones in interactive card games
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
The influence of implicit and explicit biofeedback in first-person shooter games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating a smart working environment with a digital card game prototype
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Enhancing collaboration in tabletop board game
Proceedings of the 10th asia pacific conference on Computer human interaction
The Journal of Machine Learning Research
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Multimodal interaction and face-to-face communication between players are aspects of traditional board games which contribute to their popularity. Such aspects are also typical of digital tabletop games. But in addition to that, digital systems allow for a higher level of multimodality through utilizing novel interaction devices or physiological input data. In this paper, we describe a multimodal tabletop Poker game which makes use of both: additional interaction devices and physiological input data. We outline the tabletop game, the interaction modalities involved, and observations of players.