Towards the next generation of tabletop gaming experiences
GI '04 Proceedings of the 2004 Graphics Interface Conference
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Poker surface: combining a multi-touch table and mobile phones in interactive card games
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Surface-poker: multimodality in tabletop games
ACM International Conference on Interactive Tabletops and Surfaces
pPen: enabling authenticated pen and touch interaction on tabletop surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Sociable killers: understanding social relationships in an online first-person shooter game
Proceedings of the ACM 2011 conference on Computer supported cooperative work
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Through combination of tabletop and mobile phones, we introduce a mechanism containing private, public and group workspaces for computer-mediated tabletop board game. It can sustain the important sociality between players while ensuring privacy and enhancing visual effect. Based on the popular board game Monopoly, we design Copoly on a multi-touch tabletop and mobile phones where players can form groups to collaborate. A qualitative and quantitative user study was conducted to explore the pattern of collaboration and its effect on tabletop game experience. The results indicated that social bonding did play an important role on the frequency and pattern of collaboration in tabletop games, and players gained a more joyful experience through competition and collaboration.