Shared reality: physical collaboration with a virtual peer
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Robot Arena: An augmented reality platform for game development
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Physical interfaces for tabletop games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
ViPleo and PhyPleo: artificial pet with two embodiments
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Revive!: reactions to migration between different embodiments when playing with robotic pets
Proceedings of the 11th International Conference on Interaction Design and Children
TabletopCars: interaction with active tangible remote controlled cars
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
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We describe an interactive, mixed reality (MR) robot gaming platform in which the user controls a tangible, physically embodied character. Miso, an expressive tele-operated robot plays with its virtual peers by passing a graphical object back and forth seamlessly through an integrated physical and virtual environment. Special emphasis is placed on the importance of maintaining perceptual continuity by closely coupling the simulated world's physical laws to our material reality. We present our implemented MR robot gaming environment and describe the design of an interreality portal at the boundary of the physical and virtual realities.