Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
False prophets: exploring hybrid board/video games
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Towards the next generation of tabletop gaming experiences
GI '04 Proceedings of the 2004 Graphics Interface Conference
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
Augmented Coliseum: An Augmented Game Environment with Small Vehicles
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Guest Editors' Introduction: Interacting with Digital Tabletops
IEEE Computer Graphics and Applications
MonkeyBridge: autonomous agents in augmented reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Weathergods: tangible interaction in a digital tabletop game
Proceedings of the 1st international conference on Tangible and embedded interaction
Multimodal multiplayer tabletop gaming
Computers in Entertainment (CIE) - Interactive TV
An Adaptable Rear-Projection Screen Using Digital Pens And Hand Gestures
ICAT '07 Proceedings of the 17th International Conference on Artificial Reality and Telexistence
Personal and Ubiquitous Computing - Special Issue: User-centred design and evaluation of ubiquitous groupware
IncreTable, bridging the gap between real and virtual worlds
ACM SIGGRAPH 2008 new tech demos
Computer-supported creativity: evaluation of a tabletop mind-map application
EPCE'07 Proceedings of the 7th international conference on Engineering psychology and cognitive ergonomics
Exploring mixed reality robot gaming
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Exploring how tangible tools enable collaboration in a multi-touch tabletop game
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Exploring tabletops as an effective tool to foster creativity traits
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
ToyVision: a toolkit for prototyping tabletop tangible games
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
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IncreTable is a mixed-reality tabletop game inspired by The Incredible Machine. Users can combine real and virtual game pieces in order to solve puzzles in the game. Game actions include placing virtual domino blocks with digital pens, controlling a virtual car by modifying the virtual terrain through a depth camera interface, and controlling real robots to topple over real and virtual dominoes.