i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Creating creativity: user interfaces for supporting innovation
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
Personal digital historian: story sharing around the table
interactions - Winds of change
interactions - The digital muse: HCI in support of creativity
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Public social private design (PSPD)
CHI '06 Extended Abstracts on Human Factors in Computing Systems
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Guest Editors' Introduction: Interacting with Digital Tabletops
IEEE Computer Graphics and Applications
Paper metaphor for tabletop interaction design
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Physical interfaces for tabletop games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Cost-Effective Wiimote-Based Technology-Enhanced Teaching and Learning Platform
PCM '09 Proceedings of the 10th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Creativity as a tool for prospective use analysis in the design of innovative products
Proceedings of the Ergonomie et Informatique Avancee Conference
How do interactive tabletop systems influence collaboration?
Computers in Human Behavior
Exploring tabletops as an effective tool to foster creativity traits
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
The untapped promise of digital mind maps
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating the perceived and estimated quality in use of Web 2.0 applications
Journal of Systems and Software
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The aim of this study is to investigate the usability and usefulness of interactive tabletop technologies to support group creativity. We implemented a tabletop interface enabling groups of 4 participants to build mind-maps (a tool for associative thinking). With 24 users in a within-group design, we compared its use to traditional paper-and-pencil mind-mapping sessions. The results showed no difference in idea production, but the tabletop condition significantly improved both subjective and collaborative dimensions, especially by leading to better-balanced contributions from the group members.