A “pile” metaphor for supporting casual organization of information
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Novel interaction techniques for overlapping windows
Proceedings of the 14th annual ACM symposium on User interface software and technology
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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IEEE Computer Graphics and Applications
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CHI '05 Extended Abstracts on Human Factors in Computing Systems
Cross-Dimensional Gestural Interaction Techniques for Hybrid Imrnersive Environments
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Proceedings of the 18th annual ACM symposium on User interface software and technology
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Guest Editors' Introduction: Interacting with Digital Tabletops
IEEE Computer Graphics and Applications
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Qu'est-ce qu'une surface d'affichage?: une analyse rétrospective
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Computer-supported creativity: evaluation of a tabletop mind-map application
EPCE'07 Proceedings of the 7th international conference on Engineering psychology and cognitive ergonomics
How do interactive tabletop systems influence collaboration?
Computers in Human Behavior
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The aim of this paper is to explore new metaphors for interaction design on tabletop system. Tabletop systems are shared horizontal surface for co-located collaboration, which leads to original problems when designing interactions. We propose two metaphors based on the paper: the peeling metaphor, and the slot metaphor, and then suggest a way of using them to design new interactions for solving some of the problems of tabletop systems: documents organization, documents transmission and documents duplication.