A comparison of tiled and overlapping windows
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Graphics (TOG)
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Stretching the rubber sheet: a metaphor for viewing large layouts on small screens
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
3-dimensional pliable surfaces: for the effective presentation of visual information
Proceedings of the 8th annual ACM symposium on User interface and software technology
Proceedings of the 9th annual ACM symposium on User interface software and technology
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Novel interaction techniques for overlapping windows
Proceedings of the 14th annual ACM symposium on User interface software and technology
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The missing link: augmenting biology laboratory notebooks
Proceedings of the 15th annual ACM symposium on User interface software and technology
A Taxonomy of Window Manager User Interfaces
IEEE Computer Graphics and Applications
ASUR++: A Design Notation for Mobile Mixed Systems
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
A Hybrid Location Model with a Computable Location Identifier for Ubiquitous Computing
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
The reactive engine
How people use orientation on tables: comprehension, coordination and communication
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatic projector calibration with embedded light sensors
Proceedings of the 17th annual ACM symposium on User interface software and technology
Proceedings of the 17th annual ACM symposium on User interface software and technology
Bringing Clay and Sand into Digital Design — Continuous Tangible user Interfaces
BT Technology Journal
Proceedings of the 18th annual ACM symposium on User interface software and technology
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Collaborative interaction with volumetric displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sigma lenses: focus-context transitions combining space, time and translucence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sphere: multi-touch interactions on a spherical display
Proceedings of the 21st annual ACM symposium on User interface software and technology
A research center for augmenting human intellect
AFIPS '68 (Fall, part I) Proceedings of the December 9-11, 1968, fall joint computer conference, part I
The star user interface: an overview
AFIPS '82 Proceedings of the June 7-10, 1982, national computer conference
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Paper metaphor for tabletop interaction design
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
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The use of display surfaces, that is windows as well as monitors or projection surfaces, is growing in diversity and complexity. Designers and programmers need a conceptual model of display surfaces to describe this diversity. We show how the conceptual models of windows and monitors have evolved during the last decades up to the current situation where the two concepts are converging. We analyse this evolution along three axes that provide the basic requirements for a unified model: the geometrical attributes of surfaces, their relationships with other display elements, and their position in space.