Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Shader Lamps: Animating Real Objects With Image-Based Illumination
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Moveable interactive projected displays using projector based tracking
Proceedings of the 18th annual ACM symposium on User interface software and technology
An approach to remote direct pointing using gray-code
Proceedings of the working conference on Advanced visual interfaces
Papiercraft: A gesture-based command system for interactive paper
ACM Transactions on Computer-Human Interaction (TOCHI)
A semi-automatic realtime calibration technique for a handheld projector
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Going beyond the display: a surface technology with an electronically switchable diffuser
Proceedings of the 21st annual ACM symposium on User interface software and technology
Space invaders 360: an interactive multiplayer gaming installation that makes you move
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
A Surround Display Warp-Mesh Utility to Enhance Player Engagement
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Surround structured lighting: 3-D scanning with orthographic illumination
Computer Vision and Image Understanding
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Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
i-m-Tube: an interactive multi-resolution tubular display
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Visible imagination: projected play
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Matrix LED unit with pattern drawing and extensive connection
ACM SIGGRAPH 2010 Emerging Technologies
A tabletop-based real-world-oriented interface
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Active location tracking for projected reality using Wiimotes
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Tracking locations of moving hand-held displays using projected light
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
PICOntrol: using a handheld projector for direct control of physical devices through visible light
Proceedings of the 25th annual ACM symposium on User interface software and technology
Printed optics: 3D printing of embedded optical elements for interactive devices
Proceedings of the 25th annual ACM symposium on User interface software and technology
A wearable projector-based gait assistance system and its application for elderly people
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
HiFi: hide and find digital content associated with physical objects via coded light
Proceedings of the 15th Workshop on Mobile Computing Systems and Applications
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Projection technology typically places several constraints on the geometric relationship between the projector and the projection surface to obtain an undistorted, properly sized image. In this paper we describe a simple, robust, fast, and low-cost method for automatic projector calibration that eliminates many of these constraints. We embed light sensors in the target surface, project Gray-coded binary patterns to discover the sensor locations, and then prewarp the image to accurately fit the physical features of the projection surface. This technique can be expanded to automatically stitch multiple projectors, calibrate onto non-planar surfaces for object decoration, and provide a method for simple geometry acquisition.