Game over: how Nintendo zapped an American industry, captured your dollars, and enslaved your children
Automatic projector calibration with embedded light sensors
Proceedings of the 17th annual ACM symposium on User interface software and technology
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Space Invaders 360 is a tribute to the video game Space Invaders designed by Tomohiro Nishikado in 1978. While the original version is a two-dimensional arcade shooter game, we have created an interactive gaming installation combining the fun and thrill of the classic video game with experimental concepts of display technologies and new ways of user interaction. Beside the technical aspects we also want to discuss the social aspects of our work. How does the gameplay change in the 21st century? What new ways of user interaction can be thought of? The success of Nintendo Wii and Nintendo DS [7] shows the interest of professional and casual gamers in new methods of user interaction. While the last decades have been dominated by video games on fixed screens, oversized gamepads and realistic graphics, gamers are now moving towards video gaming with a focus on physical interaction.