Improving the accuracy of touch screens: an experimental evaluation of three strategies
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds
CHI '02 Extended Abstracts on Human Factors in Computing Systems
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatic projector calibration with embedded light sensors
Proceedings of the 17th annual ACM symposium on User interface software and technology
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
GVU-PROCAMS: enabling novel projected interfaces
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Night and darkness: interaction after dark
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Cooperative augmentation of smart objects with projector-camera systems
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
PicoTales: collaborative authoring of animated stories using handheld projectors
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
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This paper presents a system for the exploration of projected interfaces. We describe our Visible Imagination (VI) platform combining a camera, projector and torch (flashlight) allowing interaction with the torchlight and shape capture. We describe six application sketches that demonstrate different interaction styles using the platform, reflecting on their success and how they may be applied to play.