Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Traversable interfaces between real and virtual worlds
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
In tent, in touch: beings in seclusion and in transit
CHI '01 Extended Abstracts on Human Factors in Computing Systems
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
The spatial character of sensor technology
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Interactive Tabletop Exhibits in Museums and Galleries
IEEE Computer Graphics and Applications
Assembling history: achieving coherent experiences with diverse technologies
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peephole experiences: field experiments with mixed reality hydroscopes in a marine center
Proceedings of the 2007 conference on Designing for User eXperiences
Visible imagination: projected play
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
From the disappearing computer to living exhibitions: shaping interactivity in museum settings
The disappearing computer
ExoBuilding: breathing life into architecture
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Co-narrating a conflict: An interactive tabletop to facilitate attitudinal shifts
ACM Transactions on Computer-Human Interaction (TOCHI)
Exploring attractions and exhibits with interactive flashlights
Personal and Ubiquitous Computing
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A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances sense tagged children and objects as they enter and leave. Video tracking allows multiple flashlights to be used as pointing devices. The tent is an example of a traversable interface, designed for deployment in public spaces such as museums, galleries and classrooms.