Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Tilting table: a movable screen
Proceedings of the 1st international conference on Tangible and embedded interaction
mæve --- An Interactive Tabletop Installation for Exploring Background Information in Exhibitions
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Yongzheng emperor's interactive tabletop: seamless multimedia system in a museum context
Proceedings of the international conference on Multimedia
LightTracker: An Open-Source Multitouch Toolkit
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A multi-touch tabletop for robust multimedia interaction in museums
ACM International Conference on Interactive Tabletops and Surfaces
Comparative study of interactive systems in a Museum
EuroMed'10 Proceedings of the Third international conference on Digital heritage
Proceedings of the 1st Conference on Novel Gaze-Controlled Applications
Creating the spectacle: Designing interactional trajectories through spectator interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Browsing museum image collections on a multi-touch table
Information Systems
Of BATs and APEs: an interactive tabletop game for natural history museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
memory [en]code: building a collective memory within a tabletop installation
Computational Aesthetics'07 Proceedings of the Third Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Measuring enjoyment of an interactive museum experience
Proceedings of the 14th ACM international conference on Multimodal interaction
Connect and connectivity: revealing a world of interactions
CHI '13 Extended Abstracts on Human Factors in Computing Systems
see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting group interactions in museum visiting
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Touching annotations: A visual metaphor for navigation of annotation in digital documents
International Journal of Human-Computer Studies
Exploring attractions and exhibits with interactive flashlights
Personal and Ubiquitous Computing
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Just as online shopping is a bellwether of advanced online technologies, so are museum and gallery showcases for the best in computer display and interface technology. In the first case, commerce demands that speed and reliability get priority, in the latter, technological invisibility is foremost. The museum experience is an unusually tactile, sensual one, and the standard keyboard-mouse-and-screen setup might seem out of place. This trend toward sensual involvement is particularly noticeable in tabletop displays, as they appeal to two aspects of familiar daily life: the horizontal surface as a workspace, and hand gestures (or common objects) as tools for manipulating information.