A tangible interface for organizing information using a grid
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reviving the past: cultural heritage meets virtual reality
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
Building Virtual and Augmented Reality museum exhibitions
Proceedings of the ninth international conference on 3D Web technology
Interactive Tabletop Exhibits in Museums and Galleries
IEEE Computer Graphics and Applications
Validating the Fun Toolkit: an instrument for measuring children’s opinions of technology
Cognition, Technology and Work
mixiTUI: a tangible sequencer for electronic live performances
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
The museum of pure form: touching real statues in an immersive virtual museum
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
VMUXE: an approach to user experience evaluation for virtual museums
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
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Museums research new ways to offer positive experience to the visitors and encourage them to return, using modern communication and learning tools. To the effect, technologically advanced interactive ICT systems, are placed in modern-day museums. In this paper we describe and compare six different types of museum exhibits, one traditional and five interactive ICT exhibits. The five interactive ICT systems offer different types and level of digital information, different interaction constraints and different types of activities. The exhibits, which are located in the Leventis Municipal Museum in Nicosia, are the following: a traditional map learning activity, a virtual tour projection, a multi-touch table application and three different augmented reality applications. We evaluated the experience of young users with the exhibits and conclude that the experience scores top marks for the interactive ICT systems.