Comparison of empirical testing and walkthrough methods in user interface evaluation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability Engineering
Human-Computer Interaction
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
3D MURALE: a multimedia system for archaeology
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Building Virtual and Augmented Reality museum exhibitions
Proceedings of the ninth international conference on 3D Web technology
AMS: metadata for cultural exhibitions using virtual reality
DCMI '03 Proceedings of the 2003 international conference on Dublin Core and metadata applications: supporting communities of discourse and practice---metadata research & applications
The evaluation of ARCO: a lesson in curatorial competence and intuition with new technology
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Graph theory application and web page ranking for website link structure improvement
Behaviour & Information Technology
Exploring the relationship between presence and enjoyment in a virtual museum
International Journal of Human-Computer Studies
Comparative study of interactive systems in a Museum
EuroMed'10 Proceedings of the Third international conference on Digital heritage
Experiencing personalised heritage exhibitions through multimodal mixed reality interfaces
iUBICOM'10 Proceedings of the 5th international conference on Ubiquitous and Collaborative Computing
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The Augmented Representation of Cultural Objects (ARCO) system provides software and interface tools to museum curators to develop virtual museum exhibitions, as well as a virtual environment for museum visitors over the World Wide Web or in informative kiosks. The main purpose of the system is to offer an enhanced educative and entertaining experience to virtual museum visitors. In order to assess the usability of the system, two approaches have been employed: a questionnaire based survey and a Cognitive Walkthrough session. Both approaches employed expert evaluators, such as domain experts and usability experts. The result of this study shows a fair performance of the followed approach, as regards the consumed time, financial and other resources, as a great deal of usability problems has been uncovered and many aspects of the system have been investigated. The knowledge gathered aims at creating a conceptual framework for diagnose usability problems in systems in the area of Virtual Cultural Heritage.