Designing for usability: key principles and what designers think
Communications of the ACM
Implications of current design practice for the use of HCI techniques
Proceedings of the Fourth Conference of the British Computer Society on People and computers IV
User interface design in large corporations: coordination and communication across disciplines
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Managing software development projects: formula for success
Managing software development projects: formula for success
Usability engineering at a discount
Proceedings of the third international conference on human-computer interaction on Designing and using human-computer interfaces and knowledge based systems (2nd ed.)
Testing a walkthrough methodology for theory-based design of walk-up-and-use interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User interface evaluation in the real world: a comparison of four techniques
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The use of think-aloud evaluation methods in design
ACM SIGCHI Bulletin
Finding usability problems through heuristic evaluation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interface-Walkthroughs: Efficient Collaborative Testing
IEEE Software
Usability testing vs. heuristic evaluation: was there a contest?
ACM SIGCHI Bulletin
Finding usability problems through heuristic evaluation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Iterative methodology and designer training in human-computer interface design
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
A mathematical model of the finding of usability problems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Usability testing in the field: bringing the laboratory to the user
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability engineering turns 10
interactions
CHI '95 Conference Companion on Human Factors in Computing Systems
Toward automatic generation of novice user test scripts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making a difference—the impact of inspections
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using cognitive walkthrough for evaluating a CSCW application
CHI '94 Conference Companion on Human Factors in Computing Systems
CHI '93 INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
CHI '94 Conference Companion on Human Factors in Computing Systems
On the contributions of different empirical data in usability testing
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the second Nordic conference on Human-computer interaction
The Usability Problem Taxonomy: A Framework for Classificationand Analysis
Empirical Software Engineering
The human-computer interaction handbook
The human-computer interaction handbook
Applying heuristics to perform a rigorous accessibility inspection in a commercial context
CUU '03 Proceedings of the 2003 conference on Universal usability
Automatic support for web user studies with SCONE and TEA
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Instant data analysis: conducting usability evaluations in a day
Proceedings of the third Nordic conference on Human-computer interaction
WILL THE REAL SCENARIO PLEASE STAND UP?
ACM SIGCHI Bulletin
Comparing usability problems and redesign proposals as input to practical systems development
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Does time heal?: a longitudinal study of usability
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Supporting problem identification in usability evaluations
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Comparison of think-aloud and constructive interaction in usability testing with children
Proceedings of the 2005 conference on Interaction design and children
Evaluating the LEGO--RoboLab interface with experts
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Appropriating and assessing heuristics for mobile computing
Proceedings of the working conference on Advanced visual interfaces
Towards human-centred design: Two case studies
Journal of Systems and Software
What do usability evaluators do in practice?: an explorative study of think-aloud testing
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Guidelines on the design of effective CBL environments
Informatics in education
It's worth the hassle!: the added value of evaluating the usability of mobile systems in the field
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Heuristic evaluation: Comparing ways of finding and reporting usability problems
Interacting with Computers
Usability problems: do software developers already know?
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
What happened to remote usability testing?: an empirical study of three methods
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability inspection methods after 15 years of research and practice
SIGDOC '07 Proceedings of the 25th annual ACM international conference on Design of communication
Comparação entre os métodos de avaliação de base cognitiva e semiótica
IHC '06 Proceedings of VII Brazilian symposium on Human factors in computing systems
Metaphors of human thinking for usability inspection and design
ACM Transactions on Computer-Human Interaction (TOCHI)
Tracing impact in a usability improvement process
Interacting with Computers
Heuristic evaluation for games: usability principles for video game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tag-it, snag-it, or bag-it: combining tags, threads, and folders in e-mail
CHI '08 Extended Abstracts on Human Factors in Computing Systems
The evaluation of ARCO: a lesson in curatorial competence and intuition with new technology
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Cognitive support: extending human knowledge and processing capacities
Human-Computer Interaction
Damaged merchandise? a review of experiments that compare usability evaluation methods
Human-Computer Interaction
Commentary on "Damaged merchandise?"
Human-Computer Interaction
Consolidating usability problems with novice evaluators
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
User-Centered Design Stories: Real-World UCD Case Studies
User-Centered Design Stories: Real-World UCD Case Studies
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Usability evaluation methods: mind the gaps
Proceedings of the 2009 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
A test-first view of usability
Interacting with Computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Work-domain knowledge in usability evaluation: Experiences with Cooperative Usability Testing
Journal of Systems and Software
Training software developers in usability engineering: a literature review
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Do patterns help novice evaluators? A comparative study
International Journal of Human-Computer Studies
Effect of font size, italics, and colour count on web usability
International Journal of Computational Vision and Robotics
Usability evaluation in software development practice
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Exploring verbalization and collaboration of constructive interaction with children
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Backtracking Events as Indicators of Usability Problems in Creation-Oriented Applications
ACM Transactions on Computer-Human Interaction (TOCHI)
Applicability of the semiotic inspection method: a systematic literature review
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
Usability recommendations for annotation tools
LAW VI '12 Proceedings of the Sixth Linguistic Annotation Workshop
Assessing the semiotic inspection method: the evaluators' perspective
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
SYSSON: a systematic procedure to develop sonifications
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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We investigated the relative effectiveness of empirical usability testing and individual and team walkthrough methods in identifying usability problems in two graphical user interface office systems. The findings were replicated across the two systems and show that the empirical testing condition identified the largest number of problems, and identified a significant number of relatively severe problems that were missed by the walkthrough conditions. Team walkthroughs achieved better results than individual walkthroughs in some areas. About a third of the significant usability problems identified were common across all methods. Cost-effectiveness data show that empirical testing required the same or less time to identify each problem when compared to walkthroughs.