Finding usability problems through heuristic evaluation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparison of empirical testing and walkthrough methods in user interface evaluation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An annotated bibliography on software inspections
ACM SIGSOFT Software Engineering Notes
CHI '95 Conference Companion on Human Factors in Computing Systems
CHI '94 Conference Companion on Human Factors in Computing Systems
Internet management issues
ACM Transactions on Computer-Human Interaction (TOCHI)
Personal and Ubiquitous Computing - Special Issue: User-centred design and evaluation of ubiquitous groupware
Heuristic evaluation for games: usability principles for video game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using genres to customize usability evaluations of video games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
A semi-automatic usage-based method for improving hyperlink descriptions in menus
International Journal of Human-Computer Studies
Structuring dimensions for collaborative systems evaluation
ACM Computing Surveys (CSUR)
Backtracking Events as Indicators of Usability Problems in Creation-Oriented Applications
ACM Transactions on Computer-Human Interaction (TOCHI)
Comparing Four Softwares Based on ISO 9241 Part 10
Journal of Medical Systems
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A walkthrough facility for testing the usability of a user interface design before the software is written or a prototype is built is described. The use of this method to evaluate screen panels, which may include pull-down menus, dialogue boxes, palettes, and other interface elements, is reported. These pluralistic usability walkthroughs have four characteristics. First, three types of people participate in the walkthrough: representatives of the expected user population, product developers, and human factors professionals. Second, the user interface panels are presented in the same order they would be confronted online. Third, participants write down their responses on each panel before there is any discussion. Finally, the representative users speak first when discussing the panels and the experts speak only when the users have exhausted their comments. The limitations and benefits of the walkthrough approach are examined.