Designing for usability: key principles and what designers think
Communications of the ACM
On designing for usability: an application of four key principles
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Applying cognitive psychology to user-interface design
Applying cognitive psychology to user-interface design
Interfacing thought: cognitive aspects of human-computer interaction
Interfacing thought: cognitive aspects of human-computer interaction
A quantitative theory of human-computer interaction
Interfacing thought: cognitive aspects of human-computer interaction
Online library catalog systems: an analysis of user errors
International Journal of Man-Machine Studies
The 1984 Olympic Message System: a test of behavioral principles of system design
Communications of the ACM
Positioning human factors in the user interface development chain
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Factors of success for end-user computing
Communications of the ACM
Comparison of analysis techniques for information requirement determination
Communications of the ACM
Four different perspectives on human-computer interaction
International Journal of Man-Machine Studies
Human performance engineering: using human factors/ergonomics to achieve computer system usability (2nd ed.)
Prototyping techniques for different problem contexts
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stimulating change through usability testing
ACM SIGCHI Bulletin
Teaching user interface design based on usability engineering
ACM SIGCHI Bulletin
Designers' models of the human-computer interface
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User interface evaluation in the real world: a comparison of four techniques
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Comparison of empirical testing and walkthrough methods in user interface evaluation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Challenges of HCI design and implementation
interactions
HCI at New Mexico State University
CHI '95 Conference Companion on Human Factors in Computing Systems
Usability engineering turns 10
interactions
Ensuring success with usability engineering
interactions
Identifying immediate intention during usability evaluation
Proceedings of the 44th annual Southeast regional conference
Test-Bed for Multimodal Games on Mobile Devices
Proceedings of the 2nd International Conference on Fun and Games
Training software developers in usability engineering: a literature review
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Hi-index | 0.00 |
One of the most promising methods for user interface design is the iterative design methodology. To this point only case study support for this method has been given. There are still many unanswered questions about the effectiveness of this method.One difficulty encountered in user interface design is knowing what set of knowledge and skill the designer must possess to ensure good user interface design. Many different people have designed user interfaces for computer systems. These people came from a variety of backgrounds and viewpoints. Two of the most common groups involved in user interface design are human factors specialists and programmers.This study investigates these two issues. One factor in this study is the iterative design methodology. An empirical evaluation of this method was conducted. The strengths and weaknesses of this method are discussed. A second factor in this study is a comparison of human factors specialists and programmers in an actual user interface design task.The results of this study indicate that iterative design methodology can improve the usability of a product. The amount of the improvement may be constrained by the original design. This study also supports the use of human factors specialists in user interface design. A significant difference between designs produced by human factors specialists and programmers was found.