Handbook of software engineering
Handbook of software engineering
Application prototyping: a requirements definition strategy for the 80s
Application prototyping: a requirements definition strategy for the 80s
Voice messaging enhancing the user interface design based on field performance
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing in the dark: logics that compete with the user
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Managing the design of user-computer interfaces
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Managing programming people: a personal view
Managing programming people: a personal view
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Social and psychological factors influencing the design of office communications systems
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Software and Its Development
Management Methodology for Software Product Engineering
Management Methodology for Software Product Engineering
Structured Analysis and Design of Information Systems
Structured Analysis and Design of Information Systems
Designing for usability—key principles and what designers think
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
The Usability Engineering Life Cycle
Computer
Iterative methodology and designer training in human-computer interface design
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Systematic sources of suboptimal interface design in large product development organizations
Human-Computer Interaction
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Human factors professionals are not completely free to support the optimization of user interface design within the time span of individual software development projects. Interface design is constrained by conservative forces, such as the expectations of users of existing systems in the installed base and emerging de facto or formal standards. At the same time, human factors involvement with a particular product may ultimately have its greatest impact on future product releases. In this paper we explore an expanded time line for influencing product design. This time line brings middle- and upper-management concerns into focus, revealing critical opportunities for effectively positioning and applying human factors resources.