Iterative methodology and designer training in human-computer interface design
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Entertainment is a human factor: a CHI 97 workshop on game design and HCI
ACM SIGCHI Bulletin
ARQuake: the outdoor augmented reality gaming system
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
ICARE: a component-based approach for the design and development of multimodal interfaces
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Shoogle: excitatory multimodal interaction on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Educating the Next Generation of Mobile Game Developers
IEEE Computer Graphics and Applications
Methods for evaluating games: how to measure usability and user experience in games?
Proceedings of the international conference on Advances in computer entertainment technology
An Implementation of Multi-Modal Game Interface Based on PDAs
SERA '07 Proceedings of the 5th ACIS International Conference on Software Engineering Research, Management & Applications
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We present a test-bed platform for the iterative design of multimodal games on a mobile phone or a PDA. While our test-bed platform is general to multimodal systems, in this paper we focus on games on mobile devices, since games are intrinsically multimodal, enriching thus the gaming experience and potential for interaction innovations. As part of a player-centered design approach, our goal is to be able to quickly test various forms of multimodal interaction before beginning with the development of the final multimodal game on mobile devices. We adopt a micro-approach for our game test-bed, focusing on multimodal interaction for generic tasks, including moving of an object or a character. Our test-bed facilitates the efficient exploration of the multimodal design space and enables controlled experiments of the designed interaction in-lab and/or in-situ.