3D MURALE: a multimedia system for archaeology

  • Authors:
  • John Cosmas;Take Itegaki;Damian Green;Edward Grabczewski;Fred Weimer;Luc Van Gool;Alexy Zalesny;Desi Vanrintel;Franz Leberl;Markus Grabner;Konrad Schindler;Konrad Karner;Michael Gervautz;Stefan Hynst;Marc Waelkens;Marc Pollefeys;Roland DeGeest;Robert Sablatnig;Martin Kampel

  • Affiliations:
  • Brunel University, Uxbridge, United Kingdom;Brunel University, Uxbridge, United Kingdom;Brunel University, Uxbridge, United Kingdom;Brunel University, Uxbridge, United Kingdom;Brunel University, Uxbridge, United Kingdom;Eidgenossische Technische Hochschule Zurich / Katholieke Universiteit Leuven;Eidgenossische Technische Hochschule Zurich;Eyetronics NV;Graz University of Technology;Graz University of Technology;Graz University of Technology;Graz University of Technology;Imagination Computer Services GesmbH;Imagination Computer Services GesmbH;Katholieke Universiteit Leuven;Katholieke Universiteit Leuven;Katholieke Universiteit Leuven;Vienna University of Technology;Vienna University of Technology

  • Venue:
  • Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
  • Year:
  • 2001

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Abstract

This paper introduces the 3D Measurement and Virtual Reconstruction of Ancient Lost Worlds of Europe system (3D MURALE). It consists of a set of tools for recording, reconstructing, encoding, visualising and database searching/querying that operate on buildings, building parts, statues, statue parts, pottery, stratigraphy, terrain geometry and texture and material texture. The tools are loosely linked together by a common database on which they all have the facility to store and access data. The paper describes the overall architecture of the 3D MURALE system and then briefly describes the functionality of the tools provided by the project. The paper compares the multimedia studio architecture adopted in this project with other multimedia studio architectures.