Providing multimedia tools for recording, reconstruction, visualisation and database storage/access of archaeological excavations

  • Authors:
  • J. Cosmas;T. Itegaki;D. Green;N. Joseph;L. Van Gool;A. Zalesny;D. Vanrintel;F. Leberl;M. Grabner;K. Schindler;K. Karner;M. Gervautz;S. Hynst;M. Waelkens;M. Vergauwen;M. Pollefeys;K. Cornelis;T. Vereenooghe;R. Sablatnig;M. Kampel;P. Axell;E. Meyns

  • Affiliations:
  • Brunel University, Uxbridge, Middlesex, United Kingdom;Brunel University, Uxbridge, Middlesex, United Kingdom;Brunel University, Uxbridge, Middlesex, United Kingdom;Brunel University, Uxbridge, Middlesex, United Kingdom;Eidgenossische Technische Hochschule Zurich, Katholieke Universiteit Leuven;Eidgenossische Technische Hochschule Zur;Eyetronics NV;Graz University of Technology;Graz University of Technology;Graz University of Technology;Graz University of Technology;Imagination Computer Services GesmbH;Imagination Computer Services GesmbH;Katholieke Universiteit Leuven;Katholieke Universiteit Leuven;Katholieke Universiteit Leuven;Katholieke Universiteit Leuven;Katholieke Universiteit Leuven;Vienna University of Technology;Vienna University of Technology;Axell Communications;Axell Communications

  • Venue:
  • VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
  • Year:
  • 2003

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Abstract

Over the years archaeologists have been swift to embrace new advances in technology that allow them to more comprehensively document the results of their work. Today it is commonplace to find information technologies, in the form MS Office-type tools with some CAD and GIS, deployed for primary data capture, analysis, presentation and publication. While these computing technologies can be used effectively to record and interpret archaeological sites, the radical developments in 3D recording, reconstruction and visualisation tools have had relatively limited impact upon the archaeological community. This is unfortunate as these new technologies have the potential to (a) enable the archaeologists to record their unrepeatable experiments to unprecedented levels of accuracy, (b) enable the archaeologists to reconstruct artefacts such as pottery from sherds, textures and sites from different eras (c) visualise the wealth of excavated information in dynamic new ways away from the archaeological site during post-excavation analysis, (d) make this wealth of detail available to the scholarly community as part of the publication process and secure its digital longevity through its deposition in a trusted digital library/archive and (e) communicate the excitement and importance of their archaeological site and its finds to an interested non-academic audience. This paper describes the overall concept of the EU funded project, 3D Measurement and Virtual Reconstruction of Ancient Lost Worlds of Europe (3D MURALE), that has developed and created a set of low-cost multimedia tools for recording, reconstructing, encoding, and visualising archaeological artefacts and site.