Management Information Systems
Management Information Systems
Business Information Systems: Analysis, Design, and Practice
Business Information Systems: Analysis, Design, and Practice
Managing the real with the virtual: a role for digital media recording in archaeological fieldwork
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Digital reunification of the parthenon and its sculptures
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Photorealism and non-photorealism in virtual heritage representation
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
On the interactive 3D reconstruction of Iberian vessels
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Virtual vessel reconstruction from a fragment''s profile
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Interactive virtual mummy dissections in a historical anatomic theatre
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Presenting an archaeological site in the virtual showcase
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
The dissemination & promotion of cultural heritage sites to people
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Enhancing virtual reality walkthroughs of archaeological sites
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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There are a growing number of Information Communication Technology (ICT) applications in cultural heritage. However despite funding constraints, projects often involve similar or even duplicate work carried out at the same site. This emphasizes the need for an enterprise whose purpose is to coordinate research projects in this field. The EPOCH programme has been established to address this requirement. This paper focuses on the development of a diagram depicting the technologies used in cultural heritage research from papers presented at VAST 2003. The aim of this paper is to draw together technologies currently being used by researchers in the cultural heritage sector in order to direct future research in this field.