SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the fourth symposium on Virtual reality modeling language
Progressive compression of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
A stateless client for progressive view-dependent transmission
Proceedings of the sixth international conference on 3D Web technology
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Jupiter: a toolkit for interactive large model visualization
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Coding polygon meshes as compressable ASCII
Proceedings of the seventh international conference on 3D Web technology
Multiresolution streaming mesh with shape preserving and QoS-like controlling
Proceedings of the seventh international conference on 3D Web technology
A work-flow and data model for reconstruction, management, and visualization of archaeological sites
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Experiences from the use of a robotic avatar in a museum setting
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
3D MURALE: a multimedia system for archaeology
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
3D MURALE: multimedia database system architecture
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
WebCAME: a light-weight modular client/server multiresolution rendering system
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Object identification in compressed view-dependent multiresolution meshes
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Grid services for e-archaeology
AusGrid '08 Proceedings of the sixth Australasian workshop on Grid computing and e-research - Volume 82
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We present a web-based visualization tool for archaeological sites that has been developed within the 3D Murale project. The problem of structuring the scene prior to visualization is addressed by an extension to the 3D modeling and animation package MayaTM which enables communication with the common data pool of 3D Murale. Texture data is prepared for visualization by encoding it using the JPEG 2000 standard, which is based on wavelet technology and allows easy access to encoded images at different resolutions. Finally, we provide an ActiveX plugin for the Microsoft Internet Explorer to enable convenient exploration of the archaeological scene in a web environment. Our approaches are demonstrated using a model of a frieze of dancing girls (Sagalassos, southwest Turkey). The discussion of our methods is supported by performance data and screen shots.