A butterfly subdivision scheme for surface interpolation with tension control
ACM Transactions on Graphics (TOG)
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Arithmetic coding for data compression
Communications of the ACM
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution surface modeling based on hierarchical triangulation
Computer Vision and Image Understanding
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interpolating Subdivision for meshes with arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Good orders for incremental (re)construction
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Progressive compression of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Efficient compression of non-manifold polygonal meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Digital Image Compression: Algorithms and Standards
Digital Image Compression: Algorithms and Standards
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Superfaces: Polygonal Mesh Simplification with Bounded Error
IEEE Computer Graphics and Applications
A web architecture for progressive delivery of 3D content
Proceedings of the sixth international conference on 3D Web technology
Streaming QSplat: a viewer for networked visualization of large, dense models
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Geometric compression for interactive transmission
Proceedings of the conference on Visualization '00
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Compressing polygon mesh geometry with parallelogram prediction
Proceedings of the conference on Visualization '02
Efficient compression and rendering of multi-resolution meshes
Proceedings of the conference on Visualization '02
Coding of 3D virtual objects with NURBS
Signal Processing - Image and Video Coding beyond Standards
Vertex Data Compression through Vector Quantization
IEEE Transactions on Visualization and Computer Graphics
Approximating Digital 3D Shapes by Rational Gaussian Surfaces
IEEE Transactions on Visualization and Computer Graphics
Robust transmission of 3D geometry over lossy networks
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Piecewise regular meshes: construction and compression
Graphical Models - Special issue: Processing on large polygonal meshes
Exploiting Content Variation and Perception in Power-Aware 3D Graphics Rendering
PACS '00 Proceedings of the First International Workshop on Power-Aware Computer Systems-Revised Papers
A System Level Framework for Streaming 3-D Meshes over Packet Networks
ICN '01 Proceedings of the First International Conference on Networking-Part 2
Truly selective refinement of progressive meshes
GRIN'01 No description on Graphics interface 2001
Progressive encoding of complex isosurfaces
ACM SIGGRAPH 2003 Papers
Out-of-core compression for gigantic polygon meshes
ACM SIGGRAPH 2003 Papers
Transitive Mesh Space of a Progressive Mesh
IEEE Transactions on Visualization and Computer Graphics
Multilevel Representation and Transmission of Real Objects with Progressive Octree Particles
IEEE Transactions on Visualization and Computer Graphics
Progressive point set surfaces
ACM Transactions on Graphics (TOG)
Wavelet-Based Progressive Compression Scheme for Triangle Meshes: Wavemesh
IEEE Transactions on Visualization and Computer Graphics
Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing
IEEE Transactions on Visualization and Computer Graphics
3TP: 3-D models transport protocol
Proceedings of the ninth international conference on 3D Web technology
Optimized mesh and texture multiplexing for progressive textured model transmission
Proceedings of the 12th annual ACM international conference on Multimedia
FQM: a fast quality measure for efficient transmission of textured 3D models
Proceedings of the 12th annual ACM international conference on Multimedia
Wavelet compression of parametrically coherent mesh sequences
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Power-Aware 3D Computer Graphics Rendering
Journal of VLSI Signal Processing Systems
Improved compression of topology for view-dependent rendering
Proceedings of the 20th spring conference on Computer graphics
Error-resilient transmission of 3D models
ACM Transactions on Graphics (TOG)
Hardware-compatible vertex compression using quantization and simplification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition
ACM SIGGRAPH 2005 Papers
Simple and efficient compression of animation sequences
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast reconstruction of Delaunay triangulations
Computational Geometry: Theory and Applications - Special issue: The 11th Candian conference on computational geometry - CCCG 99
A case for 3D streaming on peer-to-peer networks
Proceedings of the eleventh international conference on 3D web technology
Progressive out-of-core compression based on multi-level adaptive octree
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
3TP: an application-layer protocol for streaming 3-D graphics
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
Optimizing octree motion representation for 3D animation
Proceedings of the 44th annual Southeast regional conference
Middleware for streaming 3D progressive meshes over lossy networks
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
On-the-fly appearance quantization on the GPU for 3D broadcasting
Proceedings of the twelfth international conference on 3D web technology
Technical Section: Octree-based animated geometry compression
Computers and Graphics
Journal of Visual Communication and Image Representation
Progressive compression invariant semi-fragile watermarks for 3d meshes
Proceedings of the 9th workshop on Multimedia & security
Efficient reduction of access latency through object correlations in virtual environments
EURASIP Journal on Applied Signal Processing
An analytical model for progressive mesh streaming
Proceedings of the 15th international conference on Multimedia
Numerical calculation of digital curve length by using anchored discrete convolution
Image and Vision Computing
Impact of vertex clustering on registration-based 3D dynamic mesh coding
Image and Vision Computing
Progressive transmission of appearance preserving octree-textures
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Rendering continuous level-of-detail meshes by Masking Strips
Graphical Models
Streaming 3D meshes using spectral geometry images
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Fast reconstruction of Delaunay triangulations
Computational Geometry: Theory and Applications - Special issue: The 11th Candian conference on computational geometry - CCCG 99
Robust blind watermarking of point-sampled geometry
IEEE Transactions on Information Forensics and Security
Unsupervised learning applied to progressive compression of time-dependent geometry
Computers and Graphics
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
3D Model compression using Connectivity-Guided Adaptive Wavelet Transform built into 2D SPIHT
Journal of Visual Communication and Image Representation
Distortion metric for robust 3D point cloud transmission
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Optimal packet loss protection of progressively compressed 3-D meshes
IEEE Transactions on Multimedia
Progressive lossless mesh compression via incremental parametric refinement
SGP '09 Proceedings of the Symposium on Geometry Processing
Random accessible hierarchical mesh compression for interactive visualization
SGP '09 Proceedings of the Symposium on Geometry Processing
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Web visualization of function-defined shapes
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Energy-driven statistical sampling: detecting software hotspots
PACS'02 Proceedings of the 2nd international conference on Power-aware computer systems
Progressive streaming of irregular meshes using geometry images
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Remote scientific visualization of progressive 3D meshes with X3D
Proceedings of the 15th International Conference on Web 3D Technology
Modeling progressive mesh streaming: Does data dependency matter?
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Receiver-based loss tolerance method for 3D progressive streaming
Multimedia Tools and Applications
MCGIM-based model streaming for realtime progressive rendering
Journal of Computer Science and Technology - Special issue on natural language processing
Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Wavelet scalable video coding with minimal average temporal distance for motion estimation
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Tetrahedral image-to-mesh conversion for biomedical applications
Proceedings of the 2nd ACM Conference on Bioinformatics, Computational Biology and Biomedicine
Interactive transmission of highly detailed surfaces
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
A geometry-driven hierarchical compression technique for triangle meshes
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
SMI 2012: Full Progressive compression of manifold polygon meshes
Computers and Graphics
Multitissue Tetrahedral Image-to-mesh Conversion with Guaranteed Quality and Fidelity
SIAM Journal on Scientific Computing
PPAM'11 Proceedings of the 9th international conference on Parallel Processing and Applied Mathematics - Volume Part II
Web-based visualization of virtual archaeological sites
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Parallel view-dependent refinement of compact progressive meshes
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Dependency-Free Parallel Progressive Meshes
Computer Graphics Forum
Objective and subjective evaluation of static 3D mesh compression
Image Communication
Streaming compressed 3D data on the web using JavaScript and WebGL
Proceedings of the 18th International Conference on 3D Web Technology
A 3D tele-immersion system based on live captured mesh geometry
Proceedings of the 4th ACM Multimedia Systems Conference
Triangle mesh compression along the Hamiltonian cycle
The Visual Computer: International Journal of Computer Graphics
SMI 2013: POMAR: Compression of progressive oriented meshes accessible randomly
Computers and Graphics
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Most systems that support visual interaction with 3D models use shape representations based on triangle meshes. The size of these representations imposes limits on applications for which complex 3D models must be accessed remotely. Techniques for simplifying and compressing 3D models reduce the transmission time. Multiresolution formats provide quick access to a crude model and then refine it progressively. Unfortunately, compared to the best nonprogressive compression methods, previously proposed progressive refinement techniques impose a significant overhead when the full resolution model must be downloaded. The CPM (Compressed Progressive Meshes) approach proposed here eliminates this overhead. It uses a new technique, which refines the topology of the mesh in batches, which each increase the number of vertices by up to 50 percent.Less than an amortized total of 4 bits per triangle encode where and how the topological refinements should be applied. We estimate the position of new vertices from the positions of their topological neighbors in the less refined mesh using a new estimator that leads to representations of vertex coordinates that are 50 percent more compact than previously reported progressive geometry compression techniques.