Computational Geometry: Theory and Applications
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Progressive compression of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Modeling water for computer animation
Communications of the ACM
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Triangulating Simple Polygons and Equivalent Problems
ACM Transactions on Graphics (TOG)
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometry videos: a new representation for 3D animations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Octree-based Animated Geometry Compression
DCC '04 Proceedings of the Conference on Data Compression
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Geometry compression is the coding of 3D geometric data in a form that requires less space to store and less bandwidth to transmit. Animated geometry compression is the compression of temporal sequences of geometric data. An octree-based motion representation method in which a small set of motion vectors are generated for each frame by analyzing the motion between consecutive frames was proposed in a previous research. The goal of this paper is to optimize the octree-based animated geometry compression algorithm by storing the motion vectors at non-leaf nodes in contrast to the original method where motion vectors are stored only in leaf nodes. Some leaf nodes do not need to store the motion vectors by inheriting their parents' motion vectors. This method especially benefits the animation where most regions have simple movement and small area has complicated movements. The proposed technique will always perform better than the original method. In some cases, it may have much better compression ratio than the original method. This new approach is easy to implement on top of original octree-based algorithm and has faster encoding and decoding speed.