Introduction to Solid Modeling
Introduction to Solid Modeling
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Time/space tradeoffs for polygon mesh rendering
ACM Transactions on Graphics (TOG)
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Converting sets of polygons to manifold surfaces by cutting and stitching
Proceedings of the conference on Visualization '98
Optimization of mesh locality for transparent vertex caching
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Progressive compression of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Efficient compression of non-manifold polygonal meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Out-of-core simplification of large polygonal models
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Face fixer: compressing polygon meshes with properties
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Out-of-core build of a topological data structure from polygon soup
Proceedings of the sixth ACM symposium on Solid modeling and applications
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A memory insensitive technique for large model simplification
Proceedings of the conference on Visualization '01
Compressing large polygonal models
Proceedings of the conference on Visualization '01
Compressing polygon mesh geometry with parallelogram prediction
Proceedings of the conference on Visualization '02
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Near-optimal connectivity encoding of 2-manifold polygon meshes
Graphical Models - Special issue: Processing on large polygonal meshes
Piecewise regular meshes: construction and compression
Graphical Models - Special issue: Processing on large polygonal meshes
Single Resolution Compression of Arbitrary Triangular Meshes with Properties
DCC '99 Proceedings of the Conference on Data Compression
Vertex Data Compression for Triangular Meshes
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
External Memory Management and Simplification of Huge Meshes
IEEE Transactions on Visualization and Computer Graphics
Building a digital model of Michelangelo's Florentine Pieta
IEEE Computer Graphics and Applications
Compressing hexahedral volume meshes
Graphical Models - Special issue on Pacific graphics 2002
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
VIS '04 Proceedings of the conference on Visualization '04
Optimizing markov models with applications to triangular connectivity coding
SODA '05 Proceedings of the sixteenth annual ACM-SIAM symposium on Discrete algorithms
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models
IEEE Transactions on Visualization and Computer Graphics
GoLD: interactive display of huge colored and textured models
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
A Parallel Framework for Simplification of Massive Meshes
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Large Mesh Simplification using Processing Sequences
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Progressive out-of-core compression based on multi-level adaptive octree
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Illustrating the streaming construction of 2D delaunay triangulations
Proceedings of the twenty-second annual symposium on Computational geometry
Streaming computation of Delaunay triangulations
ACM SIGGRAPH 2006 Papers
Early-split coding of triangle mesh connectivity
GI '06 Proceedings of Graphics Interface 2006
Streaming compression of tetrahedral volume meshes
GI '06 Proceedings of Graphics Interface 2006
A Multiresolution Terrain Model for Efficient Visualization Query Processing
IEEE Transactions on Knowledge and Data Engineering
Segment-based tetrahedral meshing and rendering
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Out-of-Core Remeshing of Large Polygonal Meshes
IEEE Transactions on Visualization and Computer Graphics
Middleware for streaming 3D progressive meshes over lossy networks
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Mesh connectivity compression using convection reconstruction
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Streaming compression of triangle meshes
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Out-of-core and compressed level set methods
ACM Transactions on Graphics (TOG)
Random-Accessible Compressed Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
Evaluation for small visual difference between conforming meshes on strain field
Journal of Computer Science and Technology
Technical Section: CHuMI viewer: Compressive huge mesh interactive viewer
Computers and Graphics
Lossless compression of predicted floating-point geometry
Computer-Aided Design
Comparing small visual differences between conforming meshes
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Feature sensitive out-of-core chartification of large polygonal meshes
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Adaptive vertex chasing for the lossless geometry coding of 3d meshes
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
Generating raster DEM from mass points via TIN streaming
GIScience'06 Proceedings of the 4th international conference on Geographic Information Science
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence
Computer Graphics Forum
Proceedings of the 1st Conference of the Extreme Science and Engineering Discovery Environment: Bridging from the eXtreme to the campus and beyond
Lossless geometry compression for steady-state and time-varying irregular grids
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Sorted pipeline image composition
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Compression of point-based 3D models by shape-adaptive wavelet coding of multi-height fields
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Data-Parallel Decompression of Triangle Mesh Topology
Computer Graphics Forum
Hi-index | 0.00 |
Polygonal models acquired with emerging 3D scanning technology or from large scale CAD applications easily reach sizes of several gigabytes and do not fit in the address space of common 32-bit desktop PCs. In this paper we propose an out-of-core mesh compression technique that converts such gigantic meshes into a streamable, highly compressed representation. During decompression only a small portion of the mesh needs to be kept in memory at any time. As full connectivity information is available along the decompression boundaries, this provides seamless mesh access for incremental in-core processing on gigantic meshes. Decompression speeds are CPU-limited and exceed one million vertices and two million triangles per second on a 1.8 GHz Athlon processor.A novel external memory data structure provides our compression engine with transparent access to arbitrary large meshes. This out-of-core mesh was designed to accommodate the access pattern of our region-growing based compressor, which - in return - performs mesh queries as seldom and as local as possible by remembering previous queries as long as needed and by adapting its traversal slightly. The achieved compression rates are state-of-the-art.