Quick-VDR: Interactive View-Dependent Rendering of Massive Models

  • Authors:
  • Sung-Eui Yoon;Brian Salomon;Russell Gayle;Dinesh Manocha

  • Affiliations:
  • University of North Carolina at Chapel Hill;University of North Carolina at Chapel Hill;University of North Carolina at Chapel Hill;University of North Carolina at Chapel Hill

  • Venue:
  • VIS '04 Proceedings of the conference on Visualization '04
  • Year:
  • 2004

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Abstract

We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core rendering. We represent the model as a clustered hierarchy of progressive meshes (CHPM). We use the cluster hierarchy for coarse-grained selective refinement and progressive meshes for fine-grained local refinement. We present an out-of-core algorithm for computation of a CHPM that includes cluster decomposition, hierarchy generation, and simplification. We make use of novel cluster dependencies in the preprocess to generate crack-free, drastic simplifications at runtime. The clusters are used for occlusion culling and out-of-core rendering. We add a frame of latency to the rendering pipeline to fetch newly visible clusters from the disk and to avoid stalls. The CHPM reduces the refinement cost for view-dependent rendering by more than an order of magnitude as compared to a vertex hierarchy. We have implemented our algorithm on a desktop PC. We can render massive CAD, isosurface, and scanned models, consisting of tens or a few hundreds of millions of triangles at 10-35 frames per second with little loss in image quality.