Using hand position for virtual object placement
The Visual Computer: International Journal of Computer Graphics
Speed-dependent automatic zooming for browsing large documents
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
StyleCam: interactive stylized 3D navigation using integrated spatial & temporal controls
Proceedings of the 15th annual ACM symposium on User interface software and technology
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
VIS '04 Proceedings of the conference on Visualization '04
HoverCam: interactive 3D navigation for proximal object inspection
Proceedings of the 2005 symposium on Interactive 3D graphics and games
ShowMotion: camera motion based 3D design review
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
A Large Scale Interactive Holographic Display
VR '06 Proceedings of the IEEE conference on Virtual Reality
Rendering for an interactive 360° light field display
ACM SIGGRAPH 2007 papers
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing
RT '07 Proceedings of the 2007 IEEE Symposium on Interactive Ray Tracing
Camera control in computer graphics: models, techniques and applications
ACM SIGGRAPH ASIA 2009 Courses
Vision-Based interpretation of hand gestures for remote control of a computer mouse
ECCV'06 Proceedings of the 2006 international conference on Computer Vision in Human-Computer Interaction
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We report on a virtual environment for natural immersive exploration of extremely detailed surface models on light field displays. Our specialized 3D user interface allows casual users to inspect 3D objects at various scales, integrating panning, rotating, and zooming controls into a single low-degree-of-freedom operation, while taking into account the requirements for comfortable viewing on a light field display hardware. Specialized multiresolution structures, embedding a fine-grained per-patch spatial index within a coarse-grained patch-based mesh structure, are exploited for fast batched I/O, GPU accelerated rendering, and user-interaction-system-related geometric queries. The capabilities of the system are demonstrated by the interactive inspection of a giga-triangle dataset on a large scale 35MPixel light field display controlled by wired or vision-based devices.