Intersection of two lines in three-space
Graphics gems
A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Communications of the ACM
Determining the Epipolar Geometry and its Uncertainty: A Review
International Journal of Computer Vision
The Trimmed Iterative Closest Point Algorithm
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 3 - Volume 3
Virtual mouse vision based interface
Proceedings of the 9th international conference on Intelligent user interfaces
Visual panel: virtual mouse, keyboard and 3D controller with an ordinary piece of paper
Proceedings of the 2001 workshop on Perceptive user interfaces
Visual touchpad: a two-handed gestural input device
Proceedings of the 6th international conference on Multimodal interfaces
Binocular Hand Tracking and Reconstruction Based on 2D Shape Matching
ICPR '06 Proceedings of the 18th International Conference on Pattern Recognition - Volume 01
A HIMI model for collaborative multi-touch multimedia education
AMC '09 Proceedings of the 2009 workshop on Ambient media computing
Propagation of Pixel Hypotheses for Multiple Objects Tracking
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PyGmI: creation and evaluation of a portable gestural interface
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
PaperView: augmenting physical surfaces with location-aware digital information
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Skinput: appropriating the skin as an interactive canvas
Communications of the ACM
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
A real-time bimanual 3D interaction method based on bare-hand tracking
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
On-body interaction: armed and dangerous
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Real-Time markerless hand gesture recognition with depth camera
PCM'12 Proceedings of the 13th Pacific-Rim conference on Advances in Multimedia Information Processing
SenSkin: adapting skin as a soft interface
Proceedings of the 26th annual ACM symposium on User interface software and technology
Surround-see: enabling peripheral vision on smartphones during active use
Proceedings of the 26th annual ACM symposium on User interface software and technology
MOBAJES: multi-user gesture interaction system with wearable mobile device
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
A real-time system for motion retrieval and interpretation
Pattern Recognition Letters
Real-time Hand Gesture Recognition from Depth Images Using Convex Shape Decomposition Method
Journal of Signal Processing Systems
Visual estimation of pointed targets for robot guidance via fusion of face pose and hand orientation
Computer Vision and Image Understanding
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This paper presents a vision-based interface for controlling a computer mouse via 2D and 3D hand gestures. The proposed interface builds upon our previous work that permits the detection and tracking of multiple hands that can move freely in the field of view of a potentially moving camera system. Dependable hand tracking, combined with fingertip detection, facilitates the definition of simple and, therefore, robustly interpretable vocabularies of hand gestures that are subsequently used to enable a human operator convey control information to a computer system. Two such vocabularies are defined, implemented and validated. The first one depends only on 2D hand tracking results while the second also makes use of 3D information. As confirmed by several experiments, the proposed interface achieves accurate mouse positioning, smooth cursor movement and reliable recognition of gestures activating button events. Owing to these properties, our interface can be used as a virtual mouse for controlling any Windows application.