IEEE Computer Graphics and Applications
PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The sound of one hand: a wrist-mounted bio-acoustic fingertip gesture interface
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Passive acoustic knock tracking for interactive windows
CHI '02 Extended Abstracts on Human Factors in Computing Systems
A Tutorial on Support Vector Machines for Pattern Recognition
Data Mining and Knowledge Discovery
The Role of Speech Input in Wearable Computing
IEEE Pervasive Computing
Smart Fabric, or "Wearable Clothing"
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
The Biofeedback Pointer: EMG Control of a Two Dimensional Pointer
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
TalkBack: a conversational answering machine
Proceedings of the 16th annual ACM symposium on User interface software and technology
A galvanic skin response interface for people with severe motor disabilities
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
Augmenting conversations using dual-purpose speech
Proceedings of the 17th annual ACM symposium on User interface software and technology
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
Using a low-cost electroencephalograph for task classification in HCI research
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Robust computer vision-based detection of pinching for one and two-handed gesture input
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Data Mining: Practical Machine Learning Tools and Techniques, Second Edition (Morgan Kaufmann Series in Data Management Systems)
International Journal of Human-Computer Studies
Vision-based hand pose estimation: A review
Computer Vision and Image Understanding
Demonstrating the feasibility of using forearm electromyography for muscle-computer interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feasibility and pragmatics of classifying working memory load with an electroencephalograph
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scratch input: creating large, inexpensive, unpowered and mobile finger input surfaces
Proceedings of the 21st annual ACM symposium on User interface software and technology
OsteoConduct: wireless body-area communication based on bone conduction
Proceedings of the ICST 2nd international conference on Body area networks
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Hambone: A Bio-Acoustic Gesture Interface
ISWC '07 Proceedings of the 2007 11th IEEE International Symposium on Wearable Computers
Vision-Based interpretation of hand gestures for remote control of a computer mouse
ECCV'06 Proceedings of the 2006 international conference on Computer Vision in Human-Computer Interaction
Small gestures go a long way: how many bits per gesture do recognizers actually need?
Proceedings of the Designing Interactive Systems Conference
Hi-index | 48.22 |
Skinput is a technology that appropriates the skin as an input surface by analyzing mechanical vibrations that propagate through the body. Specifically, we resolve the location of finger taps on the arm and hand using a novel sensor array, worn as an armband. This approach provides an on-body finger input system that is always available, naturally portable, and minimally invasive. When coupled with a pico-projector, a fully interactive graphical interface can be rendered directly on the body. To view video of Skinput, visit http://cacm.acm.org.