A computer game using galvanic skin response
ICEC '03 Proceedings of the second international conference on Entertainment computing
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Assessing Fit of Nontraditional Assistive Technologies
ACM Transactions on Accessible Computing (TACCESS)
The Unconventional Interaction Library: Tackling the Use of Physiological Interaction Modalities
C5 '10 Proceedings of the 2010 Eighth International Conference on Creating, Connecting and Collaborating through Computing
Skinput: appropriating the skin as an interactive canvas
Communications of the ACM
A tongue input device for creating conversations
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the 25th annual ACM symposium on User interface software and technology
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Biometric input devices can provide assistive technology access to people who have little or no motor control. We explore a biometric control interface based on the Galvanic Skin Response, to determine its effectiveness as a non-muscular channel of input. This paper presents data from several online studies of a locked-in subject using a Galvanic Skin Response system for communication and control. We present issues with GSR control, and approaches that may improve accuracy and information transfer rate.