Motion analysis of grammatical processes in a visual-gestural language
Proc. of the ACM SIGGRAPH/SIGART interdisciplinary workshop on Motion: representation and perception
Proc. of the ACM SIGGRAPH/SIGART interdisciplinary workshop on Motion: representation and perception
A synthetic visual environment with hand gesturing and voice input
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Self-organization and associative memory: 3rd edition
Self-organization and associative memory: 3rd edition
Visualizing n-dimensional virtual worlds with n-vision
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Tools for interaction in three dimensions
Proceedings of the third international conference on human-computer interaction, Vol.1 on Work with computers: organizational, management, stress and health aspects
An evaluation of 3-D object pointing using a field sequential stereoscopic display
Proceedings on Graphics interface '88
A Computer Music System that Follows a Human Conductor
Computer - Special issue: Computer-generated music
Hand gesture coding based on experiments using a hand gesture interface device
ACM SIGCHI Bulletin
Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Whole-hand input
Charade: remote control of objects using free-hand gestures
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
A hand gesture interface device
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Virtual environment display system
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
IEEE Computer Graphics and Applications
The integration of subjective and objective data in the animation of human movement
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Evaluation of the CyberGlove as a whole-hand input device
ACM Transactions on Computer-Human Interaction (TOCHI)
Interactive two-handed gesture interface in 3D virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review
IEEE Transactions on Pattern Analysis and Machine Intelligence
3D object modeling using spatial and pictographic gestures
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
The control of avatar motion using hand gesture
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Direct 3D interaction with smart objects
Proceedings of the ACM symposium on Virtual reality software and technology
Designing a non-verbal language for expressive avatars
Proceedings of the third international conference on Collaborative virtual environments
Gesture Recognition: The Gesture Segmentation Problem
Journal of Intelligent and Robotic Systems
Four Decades of Computer Graphics
IEEE Computer Graphics and Applications
Model-Based Analysis of Hand Posture
IEEE Computer Graphics and Applications
Development of a Gesture Plug-In for Natural Dialogue Interfaces
GW '01 Revised Papers from the International Gesture Workshop on Gesture and Sign Languages in Human-Computer Interaction
Toward Natural Gesture/Speech Control of a Large Display
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
International Journal of Human-Computer Studies
User interface design for electronic appliances
A Multi-Class Pattern Recognition System for Practical Finger Spelling Translation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Designing a universal keyboard using chording gloves
CUU '03 Proceedings of the 2003 conference on Universal usability
FingerSense: augmenting expressiveness to physical pushing button by fingertip identification
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Force-Feedback-Enhanced Navigation for Interactive Visualization of Coronary Vessels
VIS '04 Proceedings of the conference on Visualization '04
Smart laser-scanner for 3D human-machine interface
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Automatic Sign Language Analysis: A Survey and the Future beyond Lexical Meaning
IEEE Transactions on Pattern Analysis and Machine Intelligence
3D trajectory matching by pose normalization
Proceedings of the 13th annual ACM international workshop on Geographic information systems
3dID: a low-power, low-cost hand motion capture device
Proceedings of the conference on Design, automation and test in Europe: Designers' forum
Near-infrared composite pattern projection for continuous motion hand-computer interaction
Journal of Visual Communication and Image Representation
Tangible interfaces for real-time 3D virtual environments
Proceedings of the international conference on Advances in computer entertainment technology
Robotics and Autonomous Systems
Recognition of Arabic sign language alphabet using polynomial classifiers
EURASIP Journal on Applied Signal Processing
Vision-based hand pose estimation: A review
Computer Vision and Image Understanding
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design and fabrication of a data acquisition glove and its evaluation as a goniometric device
AIC'06 Proceedings of the 6th WSEAS International Conference on Applied Informatics and Communications
Gauntlet: a wearable interface for ubiquitous gaming
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Hand gesture recognition and tracking based on distributed locally linear embedding
Image and Vision Computing
6DOF Whole-Hand Haptic Interaction System Based on Hybrid Grasping Approach
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Towards an interface for untethered ubiquitous gaming
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ubiquitous hands: context-aware wearable gloves with a RF interaction model
Proceedings of the 2007 conference on Human interface: Part II
The gestural joystick and the efficacy of the path tortuosity metric for human/robot interaction
PerMIS '08 Proceedings of the 8th Workshop on Performance Metrics for Intelligent Systems
A new approach to hand tracking and gesture recognition by a new feature type and HMM
FSKD'09 Proceedings of the 6th international conference on Fuzzy systems and knowledge discovery - Volume 4
Simple glove-based Korean finger spelling recognition system
ICCSA'07 Proceedings of the 2007 international conference on Computational science and its applications - Volume Part I
A hybrid learning approach for better recognition of visual objects
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 2
A multi-view vision-based hand motion capturing system
Pattern Recognition
Gesture recognition for fingerspelling applications: an approach based on sign language cheremes
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Hand posture estimation from 2D monocular image
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
What caused that touch?: expressive interaction with a surface through fiduciary-tagged gloves
ACM International Conference on Interactive Tabletops and Surfaces
Gesture recognition using laser-based tracking system
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Skinput: appropriating the skin as an interactive canvas
Communications of the ACM
Simulation and control of mini UAVs
SMO'05 Proceedings of the 5th WSEAS international conference on Simulation, modelling and optimization
ISNN'05 Proceedings of the Second international conference on Advances in neural networks - Volume Part II
American Sign Language word recognition with a sensory glove using artificial neural networks
Engineering Applications of Artificial Intelligence
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
A fully automatic hand gesture recognition system for human-robot interaction
Proceedings of the Second Symposium on Information and Communication Technology
A real-time bimanual 3D interaction method based on bare-hand tracking
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Designing user-, hand-, and handpart-aware tabletop interactions with the TouchID toolkit
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Human-Computer interaction system with artificial neural network using motion tracker and data glove
PReMI'05 Proceedings of the First international conference on Pattern Recognition and Machine Intelligence
A natural interface for sign language mathematics
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Design of an integrated wearable multimedia interface for in-vehicle telematics
PCM'04 Proceedings of the 5th Pacific Rim Conference on Advances in Multimedia Information Processing - Volume Part II
Moments and wavelets for classification of human gestures represented by spatio-temporal templates
AI'04 Proceedings of the 17th Australian joint conference on Advances in Artificial Intelligence
On-body interaction: armed and dangerous
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Human body pose estimation from still images and video frames
ICIAR'10 Proceedings of the 7th international conference on Image Analysis and Recognition - Volume Part I
Hand gesture tracking and recognition system for control of consumer electronics
ICIC'11 Proceedings of the 7th international conference on Advanced Intelligent Computing Theories and Applications: with aspects of artificial intelligence
Magic finger: always-available input through finger instrumentation
Proceedings of the 25th annual ACM symposium on User interface software and technology
Extended multitouch: recovering touch posture and differentiating users using a depth camera
Proceedings of the 25th annual ACM symposium on User interface software and technology
Exploring sensor gloves for teaching children sign language
Advances in Human-Computer Interaction
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ICIRA'12 Proceedings of the 5th international conference on Intelligent Robotics and Applications - Volume Part III
Real-time hand pose estimation using classifiers
ICCVG'12 Proceedings of the 2012 international conference on Computer Vision and Graphics
Collaboration with a robotic scrub nurse
Communications of the ACM
Analysis and comparison of target assistance techniques for relative ray-cast pointing
International Journal of Human-Computer Studies
Automatic recognition of object size and shape via user-dependent measurements of the grasping hand
International Journal of Human-Computer Studies
SenSkin: adapting skin as a soft interface
Proceedings of the 26th annual ACM symposium on User interface software and technology
Visual estimation of pointed targets for robot guidance via fusion of face pose and hand orientation
Computer Vision and Image Understanding
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Clumsy intermediary devices constrain our interaction with computers and their applications. Glove-based input devices let us apply our manual dexterity to the task. We provide a basis for understanding the field by describing key hand-tracking technologies and applications using glove-based input. The bulk of development in glove-based input has taken place very recently, and not all of it is easily accessible in the literature. We present a cross-section of the field to date. Hand-tracking devices may use the following technologies: position tracking, optical tracking, marker systems, silhouette analysis, magnetic tracking or acoustic tracking. Actual glove technologies on the market include: Sayre glove, MIT LED glove, Digital Data Entry Glove, DataGlove, Dexterous HandMaster, Power Glove, CyberGlove and Space Glove. Various applications of glove technologies include projects into the pursuit of natural interfaces, systems for understanding signed languages, teleoperation and robotic control, computer-based puppetry, and musical performance.