Whole-hand input
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
IEEE Computer Graphics and Applications
A Multi-Class Pattern Recognition System for Practical Finger Spelling Translation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
The MathSigner: An Interactive Learning Tool for American Sign Language K-3 Mathematics
IV '04 Proceedings of the Information Visualisation, Eighth International Conference
A Hybrid Sign Language Recognition System
ISWC '04 Proceedings of the Eighth International Symposium on Wearable Computers
Automatic Sign Language Analysis: A Survey and the Future beyond Lexical Meaning
IEEE Transactions on Pattern Analysis and Machine Intelligence
Real-Time Natural Hand Gestures
Computing in Science and Engineering
An immersive virtual environment for learning sign language mathematics
ACM SIGGRAPH 2006 Educators program
The AcceleGlove: a whole-hand input device for virtual reality
ACM SIGGRAPH 2002 conference abstracts and applications
Dynamic Bayesian networks for visual recognition of dynamic gestures
Journal of Intelligent & Fuzzy Systems: Applications in Engineering and Technology - IBERAMIA '02
A fuzzy rule-based approach to spatio-temporal hand gesturerecognition
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Issues in Dynamic Generation of Sign Language Utterances for a Web 2.0 Virtual Signer
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Towards interactive web-based virtual signers: first step, a platform for experimentation design
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
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The general goal of our research is the creation of a natural and intuitive interface for input and recognition of American Sign Language (ASL) math signs. The specific objective of this work is the development of two new interfaces for the Mathsignertm application. Mathsignertm is an interactive, 3D animation-based game designed to increase the mathematical skills of deaf children. The program makes use of standard input devices such as mouse and keyboard. In this paper we show a significant extension of the application by proposing two new user interfaces: (1) a glove-based interface, and (2) an interface based on the use of a specialized keyboard. So far, the interfaces allow for real-time input and recognition of the ASL numbers zero to twenty.