Whole-hand input
Interaction Design
Model-Based Analysis of Hand Posture
IEEE Computer Graphics and Applications
Modeling the constraints of human hand motion
HUMO '00 Proceedings of the Workshop on Human Motion (HUMO'00)
Construction and animation of anatomically based human hand models
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Handrix: animating the human hand
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling deformable human hands from medical images
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Two gesture recognition systems for immersive math education of the deaf
Proceedings of the First International Conference on Immersive Telecommunications
Recognition of dynamic hand gesture based on SCHMM model
CCDC'09 Proceedings of the 21st annual international conference on Chinese control and decision conference
A natural interface for sign language mathematics
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Human computer interaction with hand gestures in virtual environment
PerMIn'12 Proceedings of the First Indo-Japan conference on Perception and Machine Intelligence
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The authors introduces the methods and implementations of a hand visualization system they created that can generate natural hand gestures in real time. This system can be used to provide ground truth data for research on human hand gesture analysis and recognition. First, a lifelike hand model is constructed. Then, based on the biomechanical features of the hand, constraints are applied to the constructed model to allownatural hand gestures and animations. After that, graphical user interfaces and built-in gesture and animation data structures are created and designed to facilitate theoperation process.