Construction and animation of anatomically based human hand models
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Purdue RVL-SLLL ASL Database for Automatic Recognition of American Sign Language
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Real-Time Natural Hand Gestures
Computing in Science and Engineering
Human hand modeling from surface anatomy
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Vision-based hand pose estimation: A review
Computer Vision and Image Understanding
A real-time hand tracker using variable-length Markov models of behaviour
Computer Vision and Image Understanding
Hand gesture recognition and tracking based on distributed locally linear embedding
Image and Vision Computing
Simplified Hand Configuration for Object Manipulation
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
International Journal of Advanced Media and Communication
3D active workspace of the human hand shaped end effector
RA '07 Proceedings of the 13th IASTED International Conference on Robotics and Applications
2D Articulated Pose Tracking Using Particle Filter with Partitioned Sampling and Model Constraints
Journal of Intelligent and Robotic Systems
Visual affect recognition
Actuating a human hand prosthesis: model study
CONTROL'06 Proceedings of the 2nd WSEAS international conference on Dynamical systems and control
Puppet playing: an interactive character animation system with hand motion control
Transactions on computational science XII
Modeling relaxed hand shape for character animation
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
Adding hand motion to the motion capture based character animation
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Hand pose estimation by combining fingertip tracking and articulated ICP
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Whole hand modeling using 8 wearable sensors: biomechanics for hand pose prediction
Proceedings of the 4th Augmented Human International Conference
Model-based hand pose estimation via spatial-temporal hand parsing and 3D fingertip localization
The Visual Computer: International Journal of Computer Graphics
Arpège: learning multitouch chord gestures vocabularies
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Dimensionality reduction for efficient single frame hand pose estimation
ICVS'13 Proceedings of the 9th international conference on Computer Vision Systems
Dynamics based 3D skeletal hand tracking
Proceedings of Graphics Interface 2013
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Hand motion capture is one of the most important parts of gesture interfaces. Many current approaches to this task generally involve a formidable nonlinear optimization problem in a large search space. Motion capture can be achieved more cost-efficiently when considering the motion constraints of a hand. Although some constraints can be represented as equalities or inequalities, there exist many constraints which cannot be explicitly represented. In this paper, we propose a learning approach to model the hand configuration space directly. The redundancy of the configuration space can be eliminated by finding a lower-dimensional subspace of the original space. Finger motion is modeled in this subspace based on the linear behavior observed in the real motion data collected by a CyberGlove. Employing the constrained motion model, we are able to efficiently capture finger motion from video inputs. Several experiments show that our proposed model is helpful for capturing articulated motion.