Simulation of object and human skin formations in a grasping task
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Joint-dependent local deformations for hand animation and object grasping
Proceedings on Graphics interface '88
Computer animation of knowledge-based human grasping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A multi-sensor approach for grasping and 3D interaction
Computer graphics
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Shape and the information in medical images: a decade of the morphometric synthesis
Computer Vision and Image Understanding
Anatomy-based modeling of the human musculature
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A hand biomechanics workstation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Head shop: generating animated head models with anatomical structure
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Model-based reconstruction for creature animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
EigenSkin: real time large deformation character skinning in hardware
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of Gesture Workshop on Progress in Gestural Interaction
IWANN '01 Proceedings of the 6th International Work-Conference on Artificial and Natural Neural Networks: Bio-inspired Applications of Connectionism-Part II
Geometry-based muscle modeling for facial animation
GRIN'01 No description on Graphics interface 2001
Dirichlet Free-Form Deformations and their Application to Hand Simulation
CA '97 Proceedings of the Computer Animation
Neural Network-Based Violinist's Hand Animation
CGI '00 Proceedings of the International Conference on Computer Graphics
Hand Gesture Animation from Static Postures Using an Anatomy-Based Model
CGI '00 Proceedings of the International Conference on Computer Graphics
Modeling the constraints of human hand motion
HUMO '00 Proceedings of the Workshop on Human Motion (HUMO'00)
Pitching a baseball: tracking high-speed motion with multi-exposure images
ACM SIGGRAPH 2004 Papers
Breathe easy: model and control of simulated respiration for animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling deformable human hands from medical images
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-Time Natural Hand Gestures
Computing in Science and Engineering
Robust quasistatic finite elements and flesh simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically based grasping control from example
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Helping hand: an anatomically accurate inverse dynamics solution for unconstrained hand motion
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Outside-in anatomy based character rigging
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Human hand modeling from surface anatomy
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
An intelligent virtual piano tutor
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Breathe easy: model and control of human respiration for computer animation
Graphical Models - Special issue on SCA 2004
Capturing and animating skin deformation in human motion
ACM SIGGRAPH 2006 Papers
Heads up!: biomechanical modeling and neuromuscular control of the neck
ACM SIGGRAPH 2006 Papers
Data-Driven Grasp Synthesis Using Shape Matching and Task-Based Pruning
IEEE Transactions on Visualization and Computer Graphics
The effect of tendons on foot skin deformation
Computer-Aided Design
Kinodynamic skinning using volume-preserving deformations
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Vision-based hand pose estimation: A review
Computer Vision and Image Understanding
Impulse-Based Control of Joints and Muscles
IEEE Transactions on Visualization and Computer Graphics
Musculotendon simulation for hand animation
ACM SIGGRAPH 2008 papers
Laughing out loud: control for modeling anatomically inspired laughter using audio
ACM SIGGRAPH Asia 2008 papers
Animating Unstructured 3D Hand Models
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Education: Simulating tendon motion with axial mass-spring system
Computers and Graphics
Dextrous manipulation from a grasping pose
ACM SIGGRAPH 2009 papers
Comprehensive biomechanical modeling and simulation of the upper body
ACM Transactions on Graphics (TOG)
Virtual Human Hand: Grasping and Simulation
ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
Synthesis of interactive hand manipulation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Physically based grasping and manipulation method using pre-contact grasping quality measure
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Dataglove calibration with constructed grasping esture database
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
Hand gesture recognition with a novel IR time-of-flight range camera: a pilot study
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Generating body surface deformation using level set method
AMFG'07 Proceedings of the 3rd international conference on Analysis and modeling of faces and gestures
The perception of finger motions
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Markerless and efficient 26-DOF hand pose recovery
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part III
A story about gesticulation expression
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Modeling relaxed hand shape for character animation
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
Adding hand motion to the motion capture based character animation
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Sleight of hand: perception of finger motion from reduced marker sets
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Synthesis of detailed hand manipulations using contact sampling
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
Foundations and Trends® in Computer Graphics and Vision
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Model-based 3D tracking of an articulated hand from single depth images
Pattern Recognition Letters
Deformable part inspection using a spring-mass system
Computer-Aided Design
Dynamics based 3D skeletal hand tracking
Proceedings of Graphics Interface 2013
Footwear bio-modelling: An industrial approach
Computer-Aided Design
Overall design and implementation of the virtual glove
Computers in Biology and Medicine
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The human hand is a masterpiece of mechanical complexity, able to perform fine motor manipulations and powerful work alike. Designing an animatable human hand model that features the abilities of the archetype created by Nature requires a great deal of anatomical detail to be modeled. In this paper, we present a human hand model with underlying anatomical structure. Animation of the hand model is controlled by muscle contraction values. We employ a physically based hybrid muscle model to convert these contraction values into movement of skin and bones. Pseudo muscles directly control the rotation of bones based on anatomical data and mechanical laws, while geometric muscles deform the skin tissue using a mass-spring system. Thus, resulting animations automatically exhibit anatomically and physically correct finger movements and skin deformations. In addition, we present a deformation technique to create individual hand models from photographs. A radial basis warping function is set up from the correspondence of feature points and applied to the complete structure of the reference hand model, making the deformed hand model instantly animatable.