Virtual Human Hand: Grasping and Simulation

  • Authors:
  • Esteban Peña-Pitarch;Jingzhou (James) Yang;Karim Abdel-Malek

  • Affiliations:
  • Escola Politècnica Superior d'Enginyeria de Manresa (EPSEM) UPC, Manresa, Spain 08240;Human-Centric Design Research Lab, Texas Tech University, USA;Center for Computer Aided Design, The University of Iowa, USA

  • Venue:
  • ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
  • Year:
  • 2009

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Abstract

The human hand is the most complete tool, able to adapt to different surfaces and shapes and touch and grasp. It is a direct connection between the exterior world and the brain. I. Kant (German philosopher) defined how the hand is an extension of the brain. In this paper we present and develop a new algorithm for grasp any object in a virtual environment (VE). The objective is to present a novel theory for grasping in the VE any object with the virtual human (VH). The novel concepts for this application are the autonomous grasp, implementation of several types of grasp, and a new algorithm for grasp.