Robot hands and the mechanics of manipulation
Robot hands and the mechanics of manipulation
Practical force-motion models for sliding manipulation
International Journal of Robotics Research
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A constraint-based god-object method for haptic display
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
Body-based haptic interaction model for touch-enabled virtual environments
Presence: Teleoperators and Virtual Environments
Virtual hands and virtual reality multimodal platform to design safer industrial systems
Computers in Industry
Virtual Human Hand: Grasping and Simulation
ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
An experimental study and modeling of loading and unloading of nonlinear viscoelastic contacts
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Animating a synergy-based deformable hand avatar for haptic grasping
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
Representing reach-to-grasp trajectories using perturbed goal motor states
PRICAI'12 Proceedings of the 12th Pacific Rim international conference on Trends in Artificial Intelligence
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This paper presents models and algorithms that can be used to simulate contact between one or more fingertips and a virtual object. First, the paper presents various models for rotational friction obtained from in-vivo fingertip models previously proposed in the robotics and biomechanics community. Then the paper describes two sets of experiments that were performed on in-vivo fingertips in order to understand which of the models presented fits best with the real rotational friction properties of the human fingertips. Finally an extension of the god object/proxy algorithm which allows the simulation of soft finger contact, i.e. a point-contact with friction capable of supporting moments (up to a torsional friction limit) about the contact normal, is proposed. The resulting algorithm is computationally efficient, being point-based, while retaining a good level of realism.