Computer animation of knowledge-based human grasping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An interactive environment for virtual manufacturing: the virtual work bench
Computers in Industry - Special issue on multimedia in manufacturing
Modeling and IPC Control of Interactive Mechanical Systems: A Coordinate-Free Approach
Modeling and IPC Control of Interactive Mechanical Systems: A Coordinate-Free Approach
Handrix: animating the human hand
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-Time Finite Element Finger Pinch Grasp Simulation
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Geometry-driven physical interaction between avatars and virtual environments: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Physically based grasping control from example
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Virtual and augmented reality support for discrete manufacturing system simulation
Computers in Industry - Special issue: The digital factory: an instrument of the present and the future
Simulating human fingers: a soft finger proxy model and algorithm
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
VR-based virtual test technology and its application in instrument development
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Bridging between Virtual Reality and accident simulation for training of process-industry operators
Advances in Engineering Software
Colaboração em Ambientes Heterogêneos de Realidade Virtual para Aplicações de Treinamento
Proceedings of the X Brazilian Symposium in Collaborative Systems
Hi-index | 0.00 |
To face with the competitiveness in product design, industrials come up with the solution to use virtual reality (VR) techniques. Coupled with a dynamic simulation, those techniques lead to natural user interactions with virtual environments (VE). Our research focuses on how to model the hands of the operator because they allow him to interact with the environment. In this paper, we address the problem of VR applications to design for a better integration of safety and health requirements. After reviewing the industrial applications using VR, we present our virtual hands which are coupled with a virtual press-brake by using a system of motion capture and a force feedback device. Thus, the operator can interact in real-time with the VE. Our simulation tool is also interfaced to a product model that allows configuring the machine itself. As a result, we are able to estimate the risk level of this machine tool.