Haptic modeling in the conceptual phases of product design
Virtual Reality
IEEE Transactions on Visualization and Computer Graphics
Virtual hands and virtual reality multimodal platform to design safer industrial systems
Computers in Industry
Industry case studies in the use of immersive virtual assembly
Virtual Reality
Large Workspace Haptic Devices for Human-Scale Interaction: A Survey
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Evaluation of a Haptic-Based Interaction System for Virtual Manual Assembly
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
D3: an immersive aided design deformation method
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Virtual and augmented reality support for discrete manufacturing system simulation
Computers in Industry - Special issue: The digital factory: an instrument of the present and the future
Environ: Integrating VR and CAD in Engineering Projects
IEEE Computer Graphics and Applications
SACARI: an immersive remote driving interface for autonomous vehicles
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Mixed reality in virtual world teleconferencing
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
UKSIM '12 Proceedings of the 2012 UKSim 14th International Conference on Modelling and Simulation
Proceedings of the 2012 Virtual Reality International Conference
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At the different stages of the PLM, companies develop numerous checklist-based procedures involving prototype inspection and testing. Besides, techniques from CAD, 3D imaging, animation and virtual reality now form a mature set of tools for industrial applications. The work presented in this article develops a unique framework for immersive checklist-based project reviews that applies to all steps of the PLM. It combines immersive navigation in the checklist, virtual experiments when needed and multimedia update of the checklist. It provides a generic tool, independent of the considered checklist, relies on the integration of various VR tools and concepts, in a modular way, and uses an original gesture recognition. Feasibility experiments are presented, validating the benefits of the approach.