Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Visual cues for imminent object contact in realistic virtual environment
Proceedings of the conference on Visualization '00
User-centric viewpoint computation for haptic exploration and manipulation
Proceedings of the conference on Visualization '01
Focusing on the essential: considering attention in display design
Communications of the ACM
Six Degree-of-Freedom Haptic Rendering of Complex Polygonal Models
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
A study on visual, auditory, and haptic feedback for assembly tasks
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
Presence: Teleoperators and Virtual Environments
Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
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This paper describes a set of visual cues of contact designed to improve the interactive manipulation of virtual objects inindustrial assembly/maintenance simulations. These visual cues display information of proximity, contact and effort between virtualobjects when the user manipulates a part inside a digital mock-up. The set of visual cues encloses the apparition of glyphs (arrow, disk, or sphere) when the manipulated object is close or in contactwith another part of the virtual environment. Light sources can also be added at the level of contact points. A filtering technique isproposed to decrease the number of glyphs displayed at the same time. Various effects -such as change in color, change in size, anddeformation of shape- can be applied to the glyphs as a function of proximity with other objects or amplitude of the contact forces. A preliminary evaluation was conducted to gather the subjective preference of a group of participants during the simulation of anautomotive assembly operation. The collected questionnaires showed that participants globally appreciated our visual cues of contact.The changes in color appeared to be preferred concerning the display of distances and proximity information. Size changes anddeformation effects appeared to be preferred in terms of perception of contact forces between the parts. Last, light sources wereselected to focus the attention of the user on the contact areas.