SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Computational haptics: the sandpaper system for synthesizing texture for a force-feedback display
Computational haptics: the sandpaper system for synthesizing texture for a force-feedback display
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The AHI: an audio and haptic interface for contact interactions
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Visual cues for imminent object contact in realistic virtual environment
Proceedings of the conference on Visualization '00
Synthesizing sounds from physically based motion
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Modeling and IPC Control of Interactive Mechanical Systems: A Coordinate-Free Approach
Modeling and IPC Control of Interactive Mechanical Systems: A Coordinate-Free Approach
Six Degree-of-Freedom Haptic Rendering of Complex Polygonal Models
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Haptic Display of Interaction between Textured Models
VIS '04 Proceedings of the conference on Visualization '04
The Effect of Quantization and Coulomb Friction on the Stability of Haptic Rendering
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Improving Contact Realism through Event-Based Haptic Feedback
IEEE Transactions on Visualization and Computer Graphics
Integrating physically based sound models in a multimodal rendering architecture: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
IEEE Transactions on Visualization and Computer Graphics
A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies with Surface Properties
IEEE Transactions on Visualization and Computer Graphics
Toward event-based haptics: rendering contact using open-loop force pulses
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
AudioHaptics: audio and haptic rendering based on a physical model
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Evaluation of a Haptic-Based Interaction System for Virtual Manual Assembly
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Research on virtual object moving simulation and interaction ased on SGI OpenGL performer
CCDC'09 Proceedings of the 21st annual international conference on Chinese control and decision conference
Preliminary experiment combining virtual reality haptic shoes and audio synthesis
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
HCI'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part III
Influence of auditory and haptic feedback on a balancing task
International Journal of Autonomous and Adaptive Communications Systems
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This paper decribes a general event-based approach to improve multimodal rendering of 6DOF (degree of freedom) contact between objects in interactive virtual object simulations. The contact events represent the different steps of two objects colliding with each other: (1) the state of free motion, (2) the impact event at the moment of collision (3) the friction state during the contact and (4) the detachment event at the end of the contact. The different events are used to improve the classical feedback by superimposing specific rendering techniques based on these events. First we propose a general method to generate these events based only on the objects' positions given by the simulation. Second, we describe a set of different types of multimodal feedback associated to the different events that we implemented in a complex virtual simulation dedicated to virtual assembly. For instance, we propose a visual rendering of impact, friction and detachment based on particle effects. We used the impact event to improve the 6DOF haptic rendering by superimposing a high frequency force pattern to the classical force feedback. We also implemented a realistic audio rendering using impact and friction sound on the corresponding events. All these first implementations can be easily extended with other event-based effects on various rigid body simulations thanks to our modular approach.