The pantograph: a large workspace haptic device for multimodal human computer interaction
CHI '94 Conference Companion on Human Factors in Computing Systems
Scanning physical interaction behavior of 3D objects
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Continuous Sonic Feedback from a Rolling Ball
IEEE MultiMedia
HapticWalker---a novel haptic foot device
ACM Transactions on Applied Perception (TAP)
Haptic shoes: representing information by vibration
APVis '05 proceedings of the 2005 Asia-Pacific symposium on Information visualisation - Volume 45
Integrating physically based sound models in a multimodal rendering architecture: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
ACM SIGGRAPH 2006 Emerging technologies
Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Touch Is Everywhere: Floor Surfaces as Ambient Haptic Interfaces
IEEE Transactions on Haptics
Hi-index | 0.00 |
In this paper, we present a system based on a wobble board, an instrument used in rehabilitation, augmented with an accelerometer and a pair of actuators. The main idea is to use augmented objects to enhance rehabilitation. Specifically, the accelerometers are manufactured by Phidgets, and connected through USB to a laptop computer. The actuators are manufactured by Tactile labs and are connected through an amplifier to a soundcard and a laptop computer. We used this system in an experiment with the goal of investigating the role of auditory and haptic feedback to facilitate the act of balancing on the board. Specifically, we designed a simple balance task consisting of balancing a box on a tilting virtual platform. The motion of the virtual platform is controlled by the motion of the subjects on the physical board. The experiment was run under eight different conditions: with no feedback, with auditory feedback, with haptic feedback, with visual feedback and with all combinations of the above. Auditory and haptic feedback were generated in software by using a physics-based simulation of friction between the box and the surface. Results show that subjects' ability to perform the task depends merely on their balance skills and not on the feedback they are exposed to.