SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Piecewise smooth surface reconstruction
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The robust estimation of multiple motions: parametric and piecewise-smooth flow fields
Computer Vision and Image Understanding
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Object shape and reflectance modeling from observation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Image-based rendering (panel): really new or déjà vu?
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A digital signal processing primer, with applications to digital audio and computer music
A digital signal processing primer, with applications to digital audio and computer music
An efficient volumetric method for building closed triangular meshes from 3-D image and point data
Proceedings of the conference on Graphics interface '97
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Direct Estimation of Range Flow on Deformable Shape From a Video Rate Range Camera
IEEE Transactions on Pattern Analysis and Machine Intelligence
ACME, A Telerobotic Active Measurement Facility
The Sixth International Symposium on Experimental Robotics VI
Reality-Based Modeling with ACME: A Progress Report
ISER '00 Experimental Robotics VII
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Dense Range Flow from Depth and Intensity Data
ICPR '00 Proceedings of the International Conference on Pattern Recognition - Volume 1
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Presence: Teleoperators and Virtual Environments
Multiple textures stitching and blending on 3D objects
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
EigenSkin: real time large deformation character skinning in hardware
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM Transactions on Graphics (TOG)
Algorithmic issues in modeling motion
ACM Computing Surveys (CSUR)
Interactive physically based solid dynamics
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Feel the "fabric": an audio-haptic interface
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive simulation of complex audiovisual scenes
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
A perceptually-inspired force model for haptic texture rendering
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
DISCO: acquisition of translucent objects
ACM SIGGRAPH 2004 Papers
Clustering method for fast deformation with constraints
Proceedings of the 2005 ACM symposium on Solid and physical modeling
3D Acquisition of mirroring objects using striped patterns
Graphical Models
Real-time adaptive control of modal synthesis
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
From physics to sound: Comments on van den Doel, ICAD 2004
ACM Transactions on Applied Perception (TAP)
An MPEG-7 framework enhancing the reuse of 3D models
Proceedings of the eleventh international conference on 3D web technology
A Percussive Sound Synthesizer Based on Physical and Perceptual Attributes
Computer Music Journal
A fluid resistance map method for real-time haptic interaction with fluids
Proceedings of the ACM symposium on Virtual reality software and technology
Introduction to haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A unified treatment of elastostatic contact simulation for real time haptics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
An efficient large deformation method using domain decomposition
Computers and Graphics
A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies with Surface Properties
IEEE Transactions on Visualization and Computer Graphics
The Effects of Simulated Inertia and Force Prediction on Delayed Telepresence
Presence: Teleoperators and Virtual Environments
Timbrefields: 3d interactive sound models for real-time audio
Presence: Teleoperators and Virtual Environments
Fast modal sounds with scalable frequency-domain synthesis
ACM SIGGRAPH 2008 papers
Increasing trust through the use of 3d e-commerce environment
Proceedings of the 2008 ACM symposium on Applied computing
Sensing, Acquisition, and Interactive Playback of Data-based Models for Elastic Deformable Objects
International Journal of Robotics Research
Capture and modeling of non-linear heterogeneous soft tissue
ACM SIGGRAPH 2009 papers
Multi-modal exploration of small artifacts: an exhibition at the Gold Museum in Bogota
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Haptic augmented reality: Taxonomy and an example of stiffness modulation
Presence: Teleoperators and Virtual Environments
ACM SIGGRAPH 2009 Courses
Design and fabrication of materials with desired deformation behavior
ACM SIGGRAPH 2010 papers
Rigid-body fracture sound with precomputed soundbanks
ACM SIGGRAPH 2010 papers
Preliminary experiment combining virtual reality haptic shoes and audio synthesis
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
Toward high-quality modal contact sound
ACM SIGGRAPH 2011 papers
Cultural Heritage: A novel approach to documenting artifacts at the Gold Museum in Bogota
Computers and Graphics
Manipulator and object tracking for in-hand 3D object modeling
International Journal of Robotics Research
Presence: Teleoperators and Virtual Environments
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Physical material editing with structure embedding for animated solid
Proceedings of Graphics Interface 2012
Data-driven simulation methods in computer graphics: cloth, tissue and faces
ACM SIGGRAPH 2012 Courses
Acquisition of elastically deformable object model based on measurement
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Example-guided physically based modal sound synthesis
ACM Transactions on Graphics (TOG)
Modeling friction and air effects between cloth and deformable bodies
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Influence of auditory and haptic feedback on a balancing task
International Journal of Autonomous and Adaptive Communications Systems
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We describe a system for constructing computer models of several aspects of physical interaction behavior, by scanning the response of real objects. The behaviors we can successfully scan and model include deformation response, contact textures for interaction with force-feedback, and contact sounds. The system we describe uses a highly automated robotic facility that can scan behavior models of whole objects. We provide a comprehensive view of the modeling process, including selection of model structure, measurement, estimation, and rendering at interactive rates. The results are demonstrated with two examples: a soft stuffed toy which has significant deformation behavior, and a hard clay pot which has significant contact textures and sounds. The results described here make it possible to quickly construct physical interaction models of objects for applications in games, animation, and e-commerce.