Normal meshes

  • Authors:
  • Igor Guskov;Kiril Vidimče;Wim Sweldens;Peter Schröder

  • Affiliations:
  • Caltech;Mississippi State University;Bell Laboratories;Caltech

  • Venue:
  • Proceedings of the 27th annual conference on Computer graphics and interactive techniques
  • Year:
  • 2000

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Abstract

Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offset from a coarser version. Hence the mesh can be stored with a single float per vertex. We present an algorithm to approximate any surface arbitrarily closely with a normal semi-regular mesh. Normal meshes can be useful in numerous applications such as compression, filtering, rendering, texturing, and modeling.