SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution analysis for surfaces of arbitrary topological type
ACM Transactions on Graphics (TOG)
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Model simplification using vertex-clustering
Proceedings of the 1997 symposium on Interactive 3D graphics
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Simplifying polygonal models using successive mappings
VIS '97 Proceedings of the 8th conference on Visualization '97
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Hierarchical face clustering on polygonal surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Multi-resolution dynamic meshes with arbitrary deformations
Proceedings of the conference on Visualization '00
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Temporal and spatial level of details for dynamic meshes
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Constructing Hierarchies for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Locally Toleranced Surface Simplification
IEEE Transactions on Visualization and Computer Graphics
Partitioning 3D Surface Meshes Using Watershed Segmentation
IEEE Transactions on Visualization and Computer Graphics
Superfaces: Polygonal Mesh Simplification with Bounded Error
IEEE Computer Graphics and Applications
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
Pose-independent simplification of articulated meshes
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Progressive multiresolution meshes for deforming surfaces
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
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In computer graphics, methods for mesh simplification are common. However, most of them focus on static meshes, only few works have been proposed for simplifying deforming surfaces. In this paper, we propose a new method for the multiresolution representation of time-varying meshes based on deformation area and feature preservation. Our method uses the famous QEM (quadric error metric) as our basic metric. The idea is to modify the edge collapse cost by adding the deformation and sharp feature weight to the aggregated quadrics errors when computing the unified edge contraction sequence, then adjust this sequence slightly for each frame to get a minimum geometry distortion. Our approach is fast, easy to implement, and as a result good quality dynamic approximations with well-preserved fine details can be generated at any given frame.