SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast and memory efficient polygonal simplification
Proceedings of the conference on Visualization '98
Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Multi-resolution dynamic meshes with arbitrary deformations
Proceedings of the conference on Visualization '00
Temporal and spatial level of details for dynamic meshes
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometry videos: a new representation for 3D animations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Quadric-based polygonal surface simplification
Quadric-based polygonal surface simplification
Variational shape approximation
ACM SIGGRAPH 2004 Papers
Pose-independent simplification of articulated meshes
Proceedings of the 2005 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2005 Papers
Progressive multiresolution meshes for deforming surfaces
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Analytic simplification of animated characters
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
A shape feature based simplification method for deforming meshes
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Shape-based simplification for 3d animation models using shape operator sequences
CIT'10 Proceedings of the 4th international conference on Communications and information technology
Deforming surface simplification based on feature preservation
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
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We present a method for progressive deforming meshes. Most existing mesh decimation methods focus on static meshes. However, there are more and more animation data today, and it is important to address the problem of simplifying deforming meshes. Our method is based on deformation oriented decimation (DOD) error metric and dynamic connectivity updating (DCU) algorithm. Deformation oriented decimation extends the deformation sensitivity decimation (DSD) error metric by augmenting an additional term to model the distortion introduced by deformation. This new metric preserves not only geometric features but also areas with large deformation. Using this metric, a static reference connectivity is extracted for the whole animation. Dynamic connectivity updating algorithm utilizes vertex trees to further reduce geometric distortion by allowing the connectivity to change. Temporal coherence in the dynamic connectivity between frames is achieved by penalizing large deviations from the reference connectivity. The combination of DOD and DCU demonstrates better simplification and triangulation performance than previous methods for deforming mesh simplification.