SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Model simplification using vertex-clustering
Proceedings of the 1997 symposium on Interactive 3D graphics
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Hierarchical face clustering on polygonal surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Multi-resolution dynamic meshes with arbitrary deformations
Proceedings of the conference on Visualization '00
Temporal and spatial level of details for dynamic meshes
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
Mesh Simplification with Hierarchical Shape Analysis and Iterative Edge Contraction
IEEE Transactions on Visualization and Computer Graphics
Progressive multiresolution meshes for deforming surfaces
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
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Although deforming surfaces are frequently used in numerous domains, only few works have been proposed until now for simplifying such data. In this paper, we propose a new method for generating progressive deforming meshes based on shape feature analysis and deformation area preservation. By computing the curvature and torsion of each vertex in the original model, we add the shape feature factor to its quadric error metric when calculating each QEM edge collapse cost. In order to preserve the areas with large deformation, we add deformation degree weight to the aggregated quadric errors when computing the unified edge contraction sequence. Finally, the edge contraction order is slightly adjusted to further reduce the geometric distortion for each frame. Our approach is fast, easy to implement, and as a result good quality dynamic approximations with well-preserved fine details can be generated at any given frame.