Focusing on the essential: considering attention in display design
Communications of the ACM
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Automatic shader level of detail
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive shadow generation in complex environments
ACM SIGGRAPH 2003 Papers
Sensation preserving simplification for haptic rendering
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Simplifying complex environments using incremental textured depth meshes
ACM SIGGRAPH 2003 Papers
CLODs: dual hierarchies for multiresolution collision detection
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
GLOD: a driver-level interface for geometric level of detail
ACM SIGGRAPH 2003 Sketches & Applications
Gaze-contingent display using texture mapping and OpenGL: system and applications
Proceedings of the 2004 symposium on Eye tracking research & applications
Proceedings of the conference on Design, automation and test in Europe - Volume 1
Using GeoVRML for 3D oceanographic data visualizations
Proceedings of the ninth international conference on 3D Web technology
Supra-threshold control of peripheral LOD
ACM SIGGRAPH 2004 Papers
vLOD: High-Fidelity Walkthrough of Large Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Geometry-Aware Bases for Shape Approximation
IEEE Transactions on Visualization and Computer Graphics
Efficiently using connectivity information between triangles in a mesh for real-time rendering
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Geopostors: a real-time geometry / impostor crowd rendering system
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Fast collision detection between massive models using dynamic simplification
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
An integrated approach to realize multi-resolution of B-rep model
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Quadric-based simplification in any dimension
ACM Transactions on Graphics (TOG)
Hardware-compatible vertex compression using quantization and simplification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
ACM SIGGRAPH 2005 Papers
Progressive multiresolution meshes for deforming surfaces
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM Transactions on Applied Perception (TAP)
Virtual and augmented reality support for discrete manufacturing system simulation
Computers in Industry - Special issue: The digital factory: an instrument of the present and the future
GLOD: A Geometric Level of Detail System at the OpenGL API Level
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Multi-resolution out-of-core modeling of terrain and teological data
Proceedings of the 13th annual ACM international workshop on Geographic information systems
Selective component-based rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Velocity driven haptic rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
View-dependent progressive mesh using non-redundant DAG hierarchy
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A GPU based saliency map for high-fidelity selective rendering
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Hardware accelerated multi-resolution geometry synthesis
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Proceedings of the eleventh international conference on 3D web technology
Efficient system-level prototyping of power-aware dynamic memory managers for embedded systems
Integration, the VLSI Journal - Special issue: Low-power design techniques
Evaluation of supra-threshold perceptual metrics for 3D models
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Systematic dynamic memory management design methodology for reduced memory footprint
ACM Transactions on Design Automation of Electronic Systems (TODAES)
Rendering geometry with relief textures
GI '06 Proceedings of Graphics Interface 2006
Geometry-guided computation of 3D electrostatics for large biomolecules
Computer Aided Geometric Design - Special issue: Applications of geometric modeling in the life sciences
Graphical Models - Special issue on PG2004
Selective rendering: computing only what you see
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Simple dynamic LOD for geometry images
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Exploring the use of ray tracing for future games
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Effective level-of-detail management using fuzzy logic
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Introduction to haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Sensation preserving simplification for haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Hybrid quantum-classical computing with applications to computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
A digital mock-up visualization system capable of processing giga-scale CAD models
Computer-Aided Design
Real-time mesh simplification using the GPU
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Rendering of large 3D models for online entertainment
Proceedings of the 2006 international conference on Game research and development
A fast all nearest neighbor algorithm for applications involving large point-clouds
Computers and Graphics
Presence: Teleoperators and Virtual Environments
Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning
Presence: Teleoperators and Virtual Environments
Parallel selective rendering of high-fidelity virtual environments
Parallel Computing
Stochastic simplification of aggregate detail
ACM SIGGRAPH 2007 papers
Interactive rendering of dynamic environment using PID control
ACM SIGGRAPH 2007 posters
Efficient data reduction and cache-coherent techniques toward real-time performance
ACM SIGGRAPH 2007 courses
SPVN: a new application framework for interactive visualization of large datasets
ACM SIGGRAPH 2007 courses
Selectively refinable subdivision meshes
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Rethinking graphics and gaming courses because of fast ray tracing
ACM SIGGRAPH 2007 educators program
Packet-loss modeling for perceptually optimized 3D transmission
Advances in Multimedia
An analytical model for progressive mesh streaming
Proceedings of the 15th international conference on Multimedia
Level of detail for terrain geometry images
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Polypostors: 2D polygonal impostors for 3D crowds
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Perception of complex aggregates
ACM SIGGRAPH 2008 papers
Education: Fast ray tracing and the potential effects on graphics and gaming courses
Computers and Graphics
A new architecture for efficient hybrid representation of terrains
Journal of Systems Architecture: the EUROMICRO Journal
Quality scalability of soft shadow mapping
GI '08 Proceedings of graphics interface 2008
3D dynamic grouping for guided stylization
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
Technical Section: Optimizing the management of continuous level of detail models on GPU
Computers and Graphics
Improving search task performance using subtle gaze direction
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
Quadrilateral mesh simplification
ACM SIGGRAPH Asia 2008 papers
ICCSA '08 Proceeding sof the international conference on Computational Science and Its Applications, Part I
Modeling light scattering for virtual heritage
Journal on Computing and Cultural Heritage (JOCCH)
Proceedings of the 16th ACM SIGSPATIAL international conference on Advances in geographic information systems
Group interactions in a game engine class
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Design review oriented model simplification for collaborative process plant CAD
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Feature detection of triangular meshes based on tensor voting theory
Computer-Aided Design
A novel page-based data structure for interactive walkthroughs
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Parallel view-dependent refinement of progressive meshes
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Efficient and practical audio-visual rendering for games using crossmodal perception
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Robust and scalable transmission of arbitrary 3D models over wireless networks
Journal on Image and Video Processing - 3D Image and Video Processing
Interactive Hausdorff distance computation for general polygonal models
ACM SIGGRAPH 2009 papers
High-order approximation of implicit surfaces by G1 triangular spline surfaces
Computer-Aided Design
3D modeling of complex and detailed cultural heritage using multi-resolution data
Journal on Computing and Cultural Heritage (JOCCH)
Dynamic hybrid terrain representation based on convexity limits identification
International Journal of Geographical Information Science
ACM Transactions on Graphics (TOG)
Implementation of Progressive Meshes for Hierarchical Representation of Cultural Artifacts
ICCVG 2008 Proceedings of the International Conference on Computer Vision and Graphics: Revised Papers
Search task performance using subtle gaze direction with the presence of distractions
ACM Transactions on Applied Perception (TAP)
Texture classification for 3D urban map
Journal on Image and Video Processing
Rendering continuous level-of-detail meshes by Masking Strips
Graphical Models
On predicting visual popping in dynamic scenes
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
A saliency-based method of simulating visual attention in virtual scenes
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
User-assisted simplification method for triangle meshes preserving boundaries
Computer-Aided Design
Integrating perceptual level of detail with head-pose estimation and its uncertainty
Machine Vision and Applications
Virtual and augmented reality support for discrete manufacturing system simulation
Computers in Industry - Special issue: The digital factory: an instrument of the present and the future
CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Efficiently using connectivity information between triangles in a mesh for real-time rendering
Future Generation Computer Systems
Efficient system-level prototyping of power-aware dynamic memory managers for embedded systems
Integration, the VLSI Journal - Special issue: Low-power design techniques
TRaX: a multicore hardware architecture for real-time ray tracing
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
Decimation of human face model for real-time animation in intelligent multimedia systems
Multimedia Tools and Applications
UAV video coverage quality maps and prioritized indexing for wilderness search and rescue
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
A client-server based view-dependent multiresolution mesh hierarchy
International Journal of Computers and Applications
Interactive hierarchical level of detail level selection algorithm for point based rendering
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
The storage independent polygonal mesh simplification system
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
QEM-based mesh simplification with effective feature-preserving
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
COSIT'07 Proceedings of the 8th international conference on Spatial information theory
A shape feature based simplification method for deforming meshes
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Cache-oblivious ray reordering
ACM Transactions on Graphics (TOG)
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Exploring peripheral LOD change detections during interactive gaming tasks
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Interactive content-aware zooming
Proceedings of Graphics Interface 2010
A motion-aware approach for efficient evaluation of continuous queries on 3D object databases
The VLDB Journal — The International Journal on Very Large Data Bases
Interactive view-dependent rendering with culling for articulated models in crowd scenes
ACM SIGGRAPH ASIA 2010 Posters
Realtime forest animation in wind
Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
Modeling progressive mesh streaming: Does data dependency matter?
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Image-Based Network Rendering of Large Meshes for Cloud Computing
International Journal of Computer Vision
Razor: An architecture for dynamic multiresolution ray tracing
ACM Transactions on Graphics (TOG)
A hierarchical extension to 3D non-parametric surface relief completion
Pattern Recognition
Color-plus-depth level-of-detail in 3D tele-immersive video: a psychophysical approach
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Multidimensional image retargeting
SIGGRAPH Asia 2011 Courses
Perception of simplification artifacts for animated characters
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Hardware accelerated skin deformation for animated crowds
MMM'07 Proceedings of the 13th International conference on Multimedia Modeling - Volume Part II
Detailed-information browsing to form centralized mesh structure in region of interest
Proceedings of the 4th International Conference on Uniquitous Information Management and Communication
Rendering optimizations guided by head-pose estimates and their uncertainty
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Study on the construction and application of 3d visualization platform for the yellow river basin
APWeb'06 Proceedings of the 8th Asia-Pacific Web conference on Frontiers of WWW Research and Development
PanoWalk: a remote image-based rendering system for mobile devices
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Visualization support for managing large business process specifications
BPM'05 Proceedings of the 3rd international conference on Business Process Management
KES'05 Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part III
Attention-Based mesh simplification using distance transforms
DGCI'06 Proceedings of the 13th international conference on Discrete Geometry for Computer Imagery
GIScience'06 Proceedings of the 4th international conference on Geographic Information Science
Extraction of ridges-valleys for feature-preserving simplification of polygonal models
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Triangle strip multiresolution modelling using sorted edges
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Progressive decomposition of point clouds without local planes
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
A real-time system for crowd rendering: parallel LOD and texture-preserving approach on GPU
MIG'11 Proceedings of the 4th international conference on Motion in Games
Proceedings of Graphics Interface 2012
Interactive coupling between a tree and raindrops
Computer Animation and Virtual Worlds
crdbrd: Shape Fabrication by Sliding Planar Slices
Computer Graphics Forum
An overview of procedures for refining triangulations
ICCSA'12 Proceedings of the 12th international conference on Computational Science and Its Applications - Volume Part I
Proceedings of the 2011 Summer Computer Simulation Conference
CZLoD: A psychophysical approach for 3D tele-immersive video
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special section of best papers of ACM multimedia 2011, and special section on 3D mobile multimedia
Continuous level of detail for large scale rendering of 3d animated polygonal models
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
Frame sequential interpolation for discrete level-of-detail rendering
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Geometry-aware framebuffer level of detail
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
ManyLoDs: parallel many-view level-of-detail selection for real-time global illumination
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Directing gaze in 3D models with stylized focus
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Multi-resolution modeling of complex and detailed cultural heritage
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
Improving the quality of multi-resolution volume rendering
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
A granular three dimensional multiresolution transform
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
GPU algorithms for diamond-based multiresolution terrain processing
EG PGV'11 Proceedings of the 11th Eurographics conference on Parallel Graphics and Visualization
A fast k-neighborhood algorithm for large point-clouds
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum
Deforming surface simplification based on feature preservation
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
SD Models: Super-Deformed Character Models
Computer Graphics Forum
Graphics Interaction: 5-6-7 Meshes: Remeshing and analysis
Computers and Graphics
Out-of-core simplification and crack-free LOD volume rendering for irregular grids
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
A maximum enhancing higher-order tensor glyph
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Computing highly occluded paths on a terrain
Proceedings of the 21st ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems
Managing Simulation Level-of-Detail with the LOD Trader
Proceedings of Motion on Games
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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From the Publisher:Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods. Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work. Features Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems. Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds. Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics. Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement. Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more. Author Biography:David Luebke David is an Assistant Professor in the Department of Computer Science at the University of Virginia. His principal research interest is the problem of rendering very complex scenes at interactive rates. His research focuses on software techniques such as polygonal simplification and occlusion culling to reduce the complexity of such scenes to manageable levels. Luebke's dissertation research, summarized in a SIGGRAPH '97 paper, introduced a dynamic, view-dependent approach to polygonal simplification for interactive rendering of extremely complex CAD models. He earned his Ph.D. at the University of North Carolina, and his Bachelors degree at the Colorado College. Martin Reddy Martin is a Senior Computer Scientist at SRI International where he works in the area of terrain visualization. This work involves the real-time display of massive terrain databases that are distributed over wide-area networks. His research interests include level of detail, visual perception, and computer graphics. His doctoral research involved the application of models of visual perception to real-time computer graphics systems, enabling the selection of level of detail based upon measures of human perception. He received his B.Sc. from the University of Strathclyde and his Ph.D. from the University of Edinburgh, UK. He is on the Board of Directors of the Web3D Consortium and chair of the GeoVRML Working Group. Jonathan D. Cohen Jon is an Assistant Professor in the Department of Computer Science at The Johns Hopkins University. He earned his Doctoral and Masters degrees from The University of North Carolina at Chapel Hill and earned his Bachelors degree from Duke University. His interests include polygonal simplification and other software acceleration techniques, parallel rendering architectures, collision detection, and high-quality interactive computer graphics. Amitabh Varshney Amitabh is an Associate Professor in the Department of Computer Science at the University of Maryland. His research interests lie in interactive computer graphics, scientific visualization, molecular graphics, and CAD. Varshney has worked on several aspects of level-of-detail simplifications including topology-preserving and topology-reducing simplifications, view-dependent simplifications, parallelization of simplification computation, as well as using triangle strips in multiresolution rendering. Varshney received his PhD and MS from the University of North Carolina at Chapel Hill in 1994 and 1991 respectively. He received his B. Tech. in Computer Science from the Indian Institute of Technology at Delhi in 1989. Benjamin Watson Ben is an Assistant Professor in Computer Science at Northwestern University. He earned his doctoral and Masters degrees at Georgia Tech's GVU Center, and his Bachelors degree at the University of California, Irvine. His dissertation focused on user performance effects of dynamic level of detail management. His other research interests include object simplification, medical applications of virtual reality, and 3D user interfaces. Robert Huebner Robert is the Director of Technology at Nihilistic Software, an independent development studio located in Marin County, California. Prior to co-founding Nihilistic, Robert has worked on a number of successful game titles including "Jedi Knight: Dark Forces 2" for LucasArts Entertainment, "Descent" for Parallax Software, and "Starcraft" for Blizzard Entertainment. Nihilistic's first title, "Vampire The Masquerade: Redemption" was released for the PC in 2000 and sold over 500,000 copies worldwide. Nihilistic's second project will be released in the Winter of 2002 on next-generation game consoles. Robert has spoken on game technology topics at SIGGRAPH, the Game Developer's Conference (GDC), and Electronic Entertainment Expo (E3). He also serves on the advisory board for the Game Developer's Conference and the International Game Developer's Association (IGDA). Robert's e-mail address is .